Energy Arc

Psychokinesis [see text]
Level: Psion/wilder 1
Display: Auditory
Manifesting Time: 1 standard action
Area: 15-ft.-cone
Duration: Instantaneous
Saving Throw: Reflex half (object)
Power Resistance: Yes
Power Points: 1

The air around you crackles as you draw energy from it to unleash in a focused arc. Upon manifesting this power, you choose cold, electricity, fire, or sonic. A cone of the chosen type of energy shoots from your fingertips. Any creature in the area of effect takes 1d4 points of damage.

Cold: An arc of this energy type deals +1 point of damage per die.

Electricity: Manifesting an arc of this energy type provides a +2 bonus on the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: An arc of this energy type deals +1 point of damage per die.

Sonic: A bolt of this energy type deals –1 point of damage per die and ignores an object's hardness.

This power's subtype is the same as the type of energy you manifest.

Augment: For every 2 additional power points you spend, the power deals an additional 1d4 points of damage, and the power's save DC increases by 1.