Energy Barrage

Psychokinesis [see text]
Level: Psion/wilder 6
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft/level)
Area: Three 10-ft. spreads; see text
Duration: Instantaneous
Saving Throw: Reflex half; see text
Power Resistance: No
Power Points: 11

A shrill whistle pierces the air, followed by three explosions that detonate with a cacophonous roar.

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create three explosions of energy of the chosen type. Each explosion deals 5d6 points of damage to every creature or object within each specified area. The explosions create almost no pressure. All the areas you choose must be in range of you and each other (100 feet +10 feet per level). The explosions can overlap each other’s areas. Any creature caught in multiple explosions must make a Reflex saving throw for each, which means that it is possible for a single creature to be required to make up to three saving throws.

This power's subtype is the same as the type of energy you manifest.

Augment: For every 4 additional power points you spend, each explosion deals an additional 1d6 points of damage, and the power's save DC increases by 1.