Energy Flash

Psychokinesis [see text]
Level: Psion/wilder 4
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: Touched creature
Duration: Instantaneous
Saving Throw: Fortitude half
Power Resistance: Yes
Power Points: 7

Your merest touch against your foe flashes with potent energy.

On a successful touch attack, you deal 5d6 points of damage to the creature touched, doing cold, electricity, fire, or sonic damage. In addition to the energy damage, the target is dazed for 1 round on a failed Fortitude save (the same save that determines full or half damage).

Cold: This energy type deals +1 point of damage per die.

Electricity: This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks
for the purpose of overcoming power resistance.

Fire: This energy type deals +1 point of damage per die.

Sonic: This energy type deals –1 point of damage per die and ignores an object's hardness.

This power's subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, the power deals an additional 1d6 points of damage. For every 2d6 additional points of damage, the power's save DC increases by 1.