Psychokinesis [see text]
Level: Psion/wilder 3
Display: Material and visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Fortitude half (object); see text
Power Resistance: Yes
Power Points: 5
You fashion a lance composed of seething energy and release it like a ballista bolt at your foe.
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a focused lance of intense energy of the chosen type at a target, dealing it 5d6 points of damage.
Cold: This energy type chills the target and stiffens its joints in addition to dealing damage. If the target fails its Fortitude save, it must give up its next move action.
Electricity. This energy type jolts and disorients the target in addition to dealing damage. If the target fails
its Fortitude save, it takes a –2 penalty on all Will saves and Wisdom-based checks for 1 round.
Fire: This energy type scorches the target with pain in addition to dealing damage. If the target fails its Fortitude save, it takes a –2 penalty on attack rolls and Reflex saves for 1 round.
Sonic: This energy type deals –1 point of damage per die. The subject takes a –2 penalty on all Fortitude saves and Concentration checks for 1 round. The lance ignores an object's hardness.
This powers subtype is the same as the type of energy you manifest.
Augment: For every 2 additional power points you spend, this power deals an additional 1d6 points of damage.