Energy Spheres

Evocation [Acid, Cold, Electricity,
Fire, Sonic]
Level: Sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Five fl oating spheres
Duration: 1 round/level or until
Saving Throw: Refl ex half; see text
Spell Resistance: Yes; see text

You toss each of the marbles into the air,
making the incantation as you do so. Each
marble turns a different color—pale green,
white, blue, red, and violet—and settles into
orbit around your head.

You create a circle of fi ve colored
spheres that orbit your head at a distance
of 1 foot. These spheres provide
as much light as a torch and can be
used offensively or defensively. Each
sphere corresponds to one of the fi ve
types of energy (acid, cold, electricity,
fi re, sonic).

If used to attack, on your turn as a
standard action you can direct one or
more spheres to strike a creature or
creatures in range, no two of which are
more than 30 feet apart. Each sphere
deals 5 points of energy damage per
fi ve caster levels (maximum 20 points
of damage) to a single creature, so
an 11th-level caster’s sphere deals 10
points of energy damage. The subject
can make a Refl ex save for half damage
against each sphere.

If you are attacked with an effect that
causes energy damage, and the sphere
of that type of energy is still present,
you can have that sphere absorb some of
that energy damage. Each sphere grants
you energy resistance 5 per fi ve caster
levels. If a sphere is used to absorb
damage, that sphere is destroyed.
When used to attack a creature
with spell resistance, make one spell
resistance roll for all spheres that
attack the target in a round. Success
or failure applies to all spheres striking
the creature that round.

Material Component: Five glass