Energy Vulnerability

Level: Cleric 3, sorcerer/wizard 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One or more creatures within
a 10-ft.-radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

Silvery tendrils erupt from your outstretched
arms and strike the creatures you
choose. A lingering silvery aura engulfs
them thereafter.

Energy vulnerability can affect a
number of creatures with total Hit
Dice equal to twice your caster level
or lower. You select which creatures
are affected.

When you cast this spell, specify an
energy type (acid, cold, electricity, fi re,or sonic). The affected creatures gain
vulnerability to that energy type (they
take +50% damage from that energy,
even on a successful save).

Arcane Material Component: A tiny
wooden shield, which the caster snaps
in half.