Entangling Staff

ENTANGLING STAFF
Transmutation
Level: Druid 3, sorcerer/wizard 4
Components: V, S, F
Casting Time: 1 swift action
Range: Touch
Target: Quarterstaff touched
Duration: 1 round/level (D)
Saving Throw:
(harmless, object)
Spell Resistance: Yes (harmless)

Rapping your staff with a knuckle, you
cause it to sprout wriggling vines that
grab and lash at the air.

Each time you successfully strike
a foe with the staff (a normal
melee attack), you deal normal
damage and can attempt to
start a grapple as a free action
without provoking attacks
of opportunity. This grapple
attempt does not require a
separate touch attack. You gain
a +8 bonus on grapple checks you
cause by striking a foe with the
entangling staff. You can attempt
to grapple creatures up to one size
category larger than you.
If your grapple check succeeds, your
quarterstaff’s vines constrict your foe,
dealing 2d6 points of damage (you
can choose to deal nonlethal damage
instead of normal damage if you wish).
You then have two choices:

Release: You release your opponent
from the grapple. Some vines remain
clinging to your foe, leaving it entangled
for the duration of the spell. You
can attack different enemies in later
rounds with the staff, potentially grappling
and constricting or entangling
them.

Maintain: You maintain your hold. In
subsequent rounds, you deal constriction
damage with a successful grapple
check. You can then choose to release
or maintain the hold again.

Focus: A quarterstaff.