Ethereal Chamber

ETHEREAL CHAMBER
Evocation [Force]
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. +
5 ft./2 levels)
Target: One ethereal creature
Duration: 1 minute/level
Saving Throw: Reflex negates
Spell Resistance:Yes

You pinch a piece of
glass between your
fingers and as it crumbles
to nothingness, a
glassy prison springs into
being.

You create a translucent
prison of pure crystalline
force around a target on
the Ethereal Plane. You
must be able to see or otherwise
target the creature
you wish to affect.

The subject affected by
the chamber cannot move on
either the Ethereal Plane or its coterminous
planes for the duration of the
spell but is otherwise unaffected. The
subject cannot move onto another
plane while inside the chamber, including
the Material Plane.

The subject within the crystalline
prison cannot make physical attacks
or be attacked and is unaffected by
most spells and supernatural abilities.
Gaze attacks and sonic spells function
through the walls of the crystalline
prison, but a creature within the
chamber gains a +2 bonus on saving
throws.

The target of ethereal chamber can
break the crystalline prison by making
a Strength check (DC 10 + caster level).
A disintegrate spell destroys an ethereal
chamber.

Material Component: A piece of translucent
glass.