Evel Must | |
Aliases: | Tunnel Rat, Bastard, Thief |
Age: | 22 |
Hair: | Burnt Red, white and black |
Eyes: | Amber |
Height: | 4'2" |
Weight: | 88 lbs |
Race: | Beastfolk Small Canid |
Class: | Rogue 1 |
Alignment: | Chaotic Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 9/9 |
Gold: | 325 |
Current Status: | Active |
Played by Scaly |
- Description
- Abilities & Skills
- Feats & Class Abilities
- Equipment
- Background
- Adventure Log
- Questionnaire
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 10 | +0 | +0 | +0 |
Dexterity | 20 | +5 | +0 | +0 |
Constitution | 16 | +3 | +0 | +0 |
Intelligence | 20 | +5 | +0 | +0 |
Wisdom | 10 | +0 | +0 | +0 |
Charisma | 10 | +0 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + 1 Size + 5 Dex + 3 Armor +1 Dastana = 20 AC |
Flat-Footed | 15 |
Touch | 16 |
Saving Throws | Base | Bonus | Total |
Fortitude | +0 | +3 | +3 |
Reflex | +2 | +5 | +7 |
Will | +0 | +0 | +0 |
BAB | Mod | Total Range/Melee |
+0 | +5Dex/+0Str | +5/+0 |
Initiative |
Dex = +5 |
Skill | Ranks | Stat | Syn | Bonus | Total | |
X | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
X | Balance (Dex) | +1 | +5 | +0 | +0 | +6 |
X | Bluff (Cha) | +4 | +0 | +0 | +2 | +6 |
X | Climb (Str) | +3 | +0 | +0 | +0 | +3 |
X | Concentration (Con) | +0 | +0 | +0 | +0 | +0 |
X | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Decipher Script (Int) | +4 | +5 | +0 | +0 | +9 |
X | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Disable Device (Int) | +4 | +5 | +0 | +0 | +9 |
X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +4 | +5 | +0 | +2 | +11 |
X | Forgery (Int) | +1 | +5 | +0 | +0 | +6 |
X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Hide (Dex) | +4 | +5 | +0 | +4 | +13 |
X | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Jump (Str) | +3 | +0 | +0 | +0 | +3 |
X | Knowledge (Stuff) (Int) | +0 | +0 | +0 | +0 | +0 |
X | Listen (Wis) | +4 | +0 | +0 | +0 | +4 |
X | Move Silently (Dex) | +4 | +5 | +0 | +0 | +9 |
X | Open Lock (Dex) | +4 | +5 | +0 | +0 | +9 |
X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Profession Sailor (Wis) | +3 | +0 | +0 | +0 | +3 |
X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Search (Int) | +4 | +5 | +0 | +0 | +9 |
X | Sense Motive (Wis) | +4 | +0 | +0 | +2 | +6 |
X | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +0 | +0 | +0 | +0 |
X | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
X | Tumble (Dex) | +4 | +5 | +0 | +0 | +9 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Use Rope (Dex) | +1 | +5 | +0 | +0 | +6 |
Where C is Cross Class and X is a Class Skill
Languages Known: Literate, Common, Trade Tongue, Carnavon (two languages left to select)
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here (( Skill Points = Int Mod +8 x4 ))
1st 52
2nd 13…
Feats:
1st: Blind-Fight [General]
Benefit
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Normal
Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
Special
The Blind-Fight feat is of no use against a character who is the subject of a blink spell.
Class Abilities:
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Racial Abilities:
Racial Traits:
+2 Dexterity, +2 Intelligence, -2 Constitution
-Medium-size.
-30' Movement.
-Natural Cunning: +2 on Bluff, Sense Motive and Escape Artist checks.
-Fae Relations: +1 to saves versus enchantments, and to the DC difficulty of others’ saves when casting spells that cause these effects.
-Longevity: Small canids reach maturity at the same age as humans, but have a maximum age like those of elves.
-Light Build: Thanks to their slighter builds and more agile bodies, beastfolk with light build receive a +1 size modifier to AC, as well as a +4 to Hide checks. In addition, those with light build can use weapons and armor designed for creatures one size smaller without penalty, and can fit through tight spaces as though they were one size category smaller. Despite these advantages, those with light build count as their normal racial size for determining space and reach. This ability stacks with powers, abilities, and spells that affect size category.
-Low-light Vision.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Crossbow | +5 | 1d8 | 19/20 x2 | Piercing |
Shortsword | +0 | 1d6 | 19/20 x2 | Slashing |
Dagger | +0 | 1d4 | 19/20 x2 | Slashing |
Sap | +0 | 1d4 | 20 x2 | Nonlethal |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Buckskin Trenchcoat | +3 | +6 | - | - | 30ft | 15lb |
Dastana Bracers | +1 | NA | - | - | 30ft | 5lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Buckskin | Brief item description |
Arms | Dastana | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here: Traveler's outfit; Rope (50 ft,Hempen); Shortsword and Dagger; Crossbow w/200 bolts; 20days rations; Bedroll; Blanket; Tent; Waterskin; Flint and Steel; Spade; Dastana; Buckskin Trenchcoat; Thieves' Tools
Statistics of Items Here:
Character History:
enter character history here
Waiting to be killed…waiting to be killed…
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
5) How did you get along with your family?
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
2) How many of these people are still alive? How many are you still friends with?
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
4) What do you look for in a friend?
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
3) What gods, religions, or priesthoods will you have nothing to do with?
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
3) Do you have any enemies? How much trouble do those conflicts cause you?
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
2) What do you hate? How do you typically react to these hated things?
3) What do you fear? What is your worst nightmare?
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)