
Imagine if the Evil aligned PCs gathered into one or more organizations. An Adventuring Company. Obviously illegal or criminal in nature, but see, because we are PCs we are all the best in each of our respective areas. As an evil adventuring company, you can have evil an campaign/adventures. In theory, some of them will be around the same lvl and so those in the adventuring company can run quests for the group and people can alternate GMing.
NOW over the years (okay 2) I think there have been about 8-11 Evil aligned characters. Due to activity, and people coming and going, the current number is small and there are big gaps. But in theory, if people are interested, a group of people that have REP can all make fresh lvl 1s with Evil alignments to start out. They will all be of the same lvl so they can be in the same group.
The idea is, that groups can be self-directed. "Bad guys" tend to make things happen rather than simply react to them -not that they cant look for jobs offered by undead, outsiders, carry out asassinations, etc -but the group can decide on something they want to do collectively, and one person will volunteer to run at least a one-shot based around that concept. Together, a group will achieve their individual, personal goals as well as group objectives. Eventually, they will all become powerful in their respective areas of interest or expertiese, with their own strongholds/guildhouses/hideouts/lairs/etc and people underneath them-but as the leaders they will remain a group in a kind of "illuminati" or supergroup, whether their individual operations or activities have a public front. Tammuz has discussed how such a branching organization would fit together in his own writing.
Now of course, being Evil, this means that the groups sense of "morality" allows them to do many things other adventurers would not. People sometimes remark of evil campaigns "oh, everyone will try to backstab each other right off the bat- or if not it's inevitable". It's true that rivalries may develop, and that some characters will only be out for themselves, and indeed "some men just want to watch the world burn" but even then that doesnt imply Stupid Evil/Chaotic Stupid alignments. If the group is actually benefitting them, killing off others in the group for short term gains probably isnt the smartest thing to do. THAT ASIDE -consider that IRL "evil" people work together all the time (not that they dont kill each other too) to accomplish things bigger than themselves. Evil characters are NOT 1-dimensional, it's possible to be evil and simultaneously have actual friends, family, lovers, and "associates"; they arent necessarily complete monsters, but for whatever reason they have chosen to live as they do, and believe they are justified in doing so (whether that be philosophical, or even as simple as might-makes-right). It's easy for people to think in an insular manner, seeing some as "the other" who is not "one of us" and treating them completely differently and exploiting them, than those who are part of the same ethnic mafia family, fundamentalist religion, radical group, pirate ship crew, whatever etc, etc.
This is one reason why it would be good for the Evil Adventuring company to start off at lvl 1, when they are just begining their careers so to speak. If they begin as a "gang" of sorts, by the time they grow into a criminal empire, they will have built up some sense of familiarity, solidarity, and even camraderie in their (albeit evil) exploits. If they band together at a higher level, this will not have as much between them. The bonds of time and experience are thicker than blood.
So……what are you waiting for?!?!?!?!
Band together and start your own today!!!





