Eye of the Beholder

Transmutation [Evil]
Level: Sorcerer/Wizard 7
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 round/level

One of the caster’s eyes grows out of her head on an eyestalk, becoming like that of a beholder. Due to the mobility of the eye, the caster gains a +2 circumstance bonus on Spot checks. More important, the eye has one of the beholder’s eye powers determined randomly. The caster can use this power as a standard action during the spell’s duration. Each type of eye produces an effect identical to that of a spell cast by a 13th-level caster, but it follows the rules for a ray. All of these effects have a range of 150 feet and a save DC equal to that of this spell. Roll 1d10 to see which eye the caster gains.

1d10 Eye Effect
1 Charm Person
2 Charm Monster
3 Sleep Can affect any number of Hit Dice
4 Flesh to Stone
5 Disintegrate
6 Fear
7 Slow
8 Inflict Moderate Wounds
9 Finger of Death
10 Telekinesis