Transmutation [Evil]
Level: Sorcerer/Wizard 7
Components: V, S
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 round/level
One of the caster’s eyes grows out of her head on an eyestalk, becoming like that of a beholder. Due to the mobility of the eye, the caster gains a +2 circumstance bonus on Spot checks. More important, the eye has one of the beholder’s eye powers determined randomly. The caster can use this power as a standard action during the spell’s duration. Each type of eye produces an effect identical to that of a spell cast by a 13th-level caster, but it follows the rules for a ray. All of these effects have a range of 150 feet and a save DC equal to that of this spell. Roll 1d10 to see which eye the caster gains.
1d10 | Eye Effect |
1 | Charm Person |
2 | Charm Monster |
3 | Sleep Can affect any number of Hit Dice |
4 | Flesh to Stone |
5 | Disintegrate |
6 | Fear |
7 | Slow |
8 | Inflict Moderate Wounds |
9 | Finger of Death |
10 | Telekinesis |
BOVD