False Gravity

Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

You clatter the magnets in your hand and
set your foot on the wall. Your second step
carries you onto the wall, and you can walk
up it with ease.

The subject of this spell can travel on
any solid surface as though that surface
possessed its own gravity. For example,
the subject could walk or even run
up a wall as though the wall were a
perfectly level fl oor. The subject can
switch “down” as often as it likes during
the spell’s duration, though only once
per round, as a free action. Unattended
objects fall, as normal.

The subject of false gravity can fl y
by choosing a solid surface and
letting itself fall through
the air toward it. A character
“fl ying” in this fashion
moves at 30 feet per round
and can make one turn, in
any direction, once per round,
by redefi ning its personal gravity.
A creature falling in this
fashion loses all “downward”
momentum when it changes its

Material Component: A pair of