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		<title>Comments for page &quot;Dhaval&quot;</title>
		<link>http://therafimrpg.wikidot.com/forum/t-346978/dhaval</link>
		<description>Posts in the discussion thread &quot;Dhaval&quot;</description>
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				<guid>http://therafimrpg.wikidot.com/forum/t-346978#post-1120056</guid>
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				<link>http://therafimrpg.wikidot.com/forum/t-346978/dhaval#post-1120056</link>
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				<pubDate>Sat, 09 Apr 2011 08:03:24 +0000</pubDate>
				<wikidot:authorName>Sorrowdusk</wikidot:authorName>				<wikidot:authorUserId>431530</wikidot:authorUserId>				<content:encoded>
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						 <p>Do note the edit above, I actually miscounted the cross-class rank. I have <span style="text-decoration: line-through;">crossed</span> the error out accordingly. Otherwise, I am pretty sure that if you make the changes above, your sheet should be in order. I am PMing the Mechanical Operator your sheet so that they may review it as well if they believe something is still amiss or I might have missed something or made a mistake.</p> <p>In addition if you require any assistance filling this characters questionnaire or have other inqueries you may PM me.</p> <p>}:-)<br /> The Dread Lord Approves</p> <img src="http://i56.tinypic.com/11adaw5.jpg" alt="11adaw5.jpg" class="image" />
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				<guid>http://therafimrpg.wikidot.com/forum/t-346978#post-1120055</guid>
				<title>Re: Dhaval</title>
				<link>http://therafimrpg.wikidot.com/forum/t-346978/dhaval#post-1120055</link>
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				<pubDate>Sat, 09 Apr 2011 08:01:31 +0000</pubDate>
				<wikidot:authorName>pyrostinger</wikidot:authorName>				<wikidot:authorUserId>620522</wikidot:authorUserId>				<content:encoded>
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						 <p>Saves<br /> - typo, forgot to update it after changing stats</p> <p>Skills<br /> - everything looks to be in order</p> <p>Languages<br /> - Was looking where beastfolk starting languages were&#8230; everywhere but the beastfolk page, evidently</p> <p>Equipment<br /> - fixed</p> <p>Everything should now be in order. Thanks for looking this over.</p> 
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				<guid>http://therafimrpg.wikidot.com/forum/t-346978#post-1120044</guid>
				<title>Dhaval</title>
				<link>http://therafimrpg.wikidot.com/forum/t-346978/dhaval#post-1120044</link>
				<description></description>
				<pubDate>Sat, 09 Apr 2011 07:45:18 +0000</pubDate>
				<wikidot:authorName>Sorrowdusk</wikidot:authorName>				<wikidot:authorUserId>431530</wikidot:authorUserId>				<content:encoded>
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						 <p>Just a few questions</p> <ul> <li>Saves</li> </ul> <p>A first lvl barbarians base F/R/W is 2/0/0. On your sheet currently, you seem to have swapped Base save and Attribute bonuses in your collumns, otherwise they actually add up (what with 5+2=7/0+0=0/2+0=2)</p> <p>HOWEVER. What I am wondering, is why your fort modifier is +5. You have a Con of 18 which grants a +4 modifier. Ok. You have base fort bonus of +2. Okay. 4+2=6. Where is this extra +1 comming from? Perhaps I'm just missing it, or its a typo.</p> <ul> <li>Skills</li> </ul> <p>The barbarian's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).</p> <p><span style="text-decoration: line-through;"><em>where is this +1 Rank in appraise comming from?</em> You say you have a +1 stat bonus with it (from your 12 int) but it is not a barbarian skill. In order to buy a rank in this skill, you must buy it as a <em>cross class skill</em>. That means it costs double points, but when I add up your total skill ranks it =20. (+1Int Mod +4)x4 =20 for a first lvl barbarian with your int. You dont have the skill points to buy that rank, unless you remove a rank from something else.</span></p> <ul> <li>Languages</li> </ul> <p>Just about every PC race begins play with Common. You have an Int of 12 so you can go ahead and get a bonus language-say Sylvan <em>or</em> Wildlander as you have written. But why do you have <em>all</em> 3? You get a bonus language for each point of Int Mod (for you +1) that you have at first lvl.</p> <blockquote> <p>For bonus languages, all of the beastfolk races may select the following (unless they start with a given language): aquan, auran, carnivon, giant, goblin, parselmouth, runnertongue, squeak speak, sylvan, trade tongue, and wildlander.</p> </blockquote> <p>The &quot;Start with a given language&quot; just means that if you would already have it as a Racial language theres no need nor reason to pick it again.</p> <blockquote> <p>All beastfolkstart with Common as a base language. Additionally, aquatic beastfolk also speak aquan, avians speak auran, canines and felines <strong>and other carnivores and <em>omnivores</em> speak carnivon</strong>, reptiles speak parseltongue, rodents and lapids know squeak speak, and ungulates know runnertongue.</p> </blockquote> <p>These are your racial languages, you get that for free in addition to common. You are a bear, which is an omivore-so your Racial Language would be <strong>Carnivon</strong>.</p> <p>Thus your Known Languages should change FROM <em>Languages Known: Common, Wildlander, Sylvan</em></p> <p>TO <strong>Languages Known: Common, Carnivon</strong> + One language of your choice from the bonus list for Beastfolk</p> <ul> <li>Equipment</li> </ul> <p>You start with 250gp</p> <p>Greataxe -20<br /> Longsword -15<br /> Dagger-2</p> <p>Bone Mail -100</p> <p>That leaves 113 gp. <em>Why do you have 98?</em> What else did you spend it on? If nothing then you are missing gp, and we all know you cant have enough of that! (unless you have too much&#8230;dont invent gp out of nowhere thats more just as bad lol its worse)</p> 
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