Feral Form [Racial]

Claiming more fully their primal, bestial side, beastfolk who take this feat are able to tap into the raw energies coursing through the planet and through their veins, and turn this energy into the power to shift their form to match a more animalistic appearance.

Prerequisites: Constitution 12+; Must be a beastfolk.

Benefit: Usable a number of times per day equal to the Constitution bonus of the beastfolk in question, this feat allows the beastfolk who have it to acquire an animal form appropriate to the beastfolk's animal heritage, which can be transformed into as a standard action. This feral form can be maintained indefinitely (though extended use tends to cause psychological changes), and transforming back to bipedal form is a standard action that does not count against the number of times a day the power can be used. On changing, all clothing and equipment melding with the body and becoming unusable, as per druidic shapeshifting. However, unlike druidic shapeshifting, the beastfolk is still considered a member of the base race, and does not change statistically, except as follows:

1) The beastfolk in question changes in size, up to one category larger or smaller than the starting form. No more than one size category of change is possible, regardless of the animal form used by the beastfolk in question, though additional magical assistance can increase or decrease size further as normal.
2) The beastfolk is unable to use most normal equipment, tools, and skills requiring hands, due to the lack of dexterity in animal appendages. Enchantments that allow other shapeshifters to use equipment in other forms also work for feral form beastfolk.
3) While in feral form, the beastfolk gains a +2 to all Listen and Spot checks, as well as to Survival rolls, thanks to an enhanced link to their savage side. This bonus immediately vanishes as soon as normal bipedal form is resumed.
4) While a beastfolk is generally unable to use normal weapons in feral form, a beastfolk gains a single natural attack, dealing damage according to the following table:

Diminutive: 1d2
Tiny: 1d3
Small: 1d4
Medium: 1d6
Large: 1d8
Huge: 1d10
Gargantuan: 2d6
Colossal: 2d8

This natural attack may be of bludgeoning, slashing, or piercing type, according to the nature of the feral form taken by the beastfolk in question, the damage type being chosen when the feat is first selected. This feat also takes precedence over all other natural attacks that a given beastfolk might have.