Fire Spiders

Conjuration (Summoning) [Fire]
Level: Sorcerer/wizard 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Fiery spiders that cover a
10-ft.-radius spread
Duration: 1 round/level
Saving Throw: Refl ex half
Spell Resistance: Yes

Tiny lights appear in the darkness—one,
ten, over a hundred. As they appear, the
sound of insectile chittering increases, until
a swarming army of fl aming, otherworldly
arachnids is gathered together at your

You call forth a teeming mass of fi re
elementals the size of common spiders.
A creature that starts its turn in the
affected area takes 4d6 points of fi re
damage. Each round, you can use a
move action to direct the spiders to
move up to 30 feet. If the spiders are
left undirected, they move at a speed
of 15 feet toward the nearest living
creature, if one isn’t already in the
affected area.

As fi re elementals, the fi re spiders
have immunity to fi re and are thwarted
by barriers that block neutral outsiders.
Any cold spell of 3rd level or higher
can disperse the fi re spiders, ending
the spell.

Material Component: A pinch of