Fire Stride

FIRE STRIDE
Transmutation [Teleportation]
Level: Sorcerer/wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level or until
expended; see text

You draw arcane power into your body,
wrapping your feet and legs with wisps
of fl ame.

You gain the ability to step into fi res
and move from one fi re to another. The
fi res you enter and move between must
be at least as big around as you are. Fire
elementals and other fi re creatures are
not considered “fi res” for the purpose of
this spell, nor are sources of great heat,
such as pools of lava.

Once in a fi re, you instantly know
the locations of all suitable fi res within
long range (400 ft. + 40 ft./level) and
can transport yourself to one of them.
Each transport counts as a full-round
action. With each casting of the spell,
you can transport yourself once per
caster level. If a fi re’s location doesn’t
offer enough space for you (for example,
a fi re contained inside a furnace too
small to hold you or a fi re already
occupied by a big cauldron), it is not a
viable destination and you don’t sense
its location. If a fi re rests on a surface
that can’t support you, it is still a viable
destination and you suffer the appropriate
consequences if you transport
yourself to it. For example, if you
transport yourself into a fi re burning
in a pit full of oil, you fall into the oil
when you arrive there.

Fire stride provides no protection
against fi re, so it is advisable to obtain
such protection before using the
spell.