Flame Whips

FLAME WHIPS
Transmutation
Level: Sorcerer/wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Effect: Flaming whips
Duration: 1 round/level (D)

At the conclusion of this spell, your arms
stretch into whiplike appendages and burst
into fl ames.

Your forelimbs transform into fl aming
whips. You gain two melee touch
attacks with a 15-foot reach that each
deal 6d6 points of fi re damage. Attacks
with these fl aming whips replace any
natural attacks you had with those
limbs.

While this spell is in effect, you
cannot cast spells with material components,
nor can you carry items with
your forelimbs. Any items worn on
your forelimbs cease functioning while
the spell is active.