-The Dark Speech[Vile] (FCI p. 85)
-Dark Whispers [Vile](Elder Evils p. 12)
Prereq-Dark Speech
''Your whispersof incredible wickedness form grotesque visions in the minds of those who hear you.''
Benefit: Creatures in 30ft that are living make a DC 1/2 character lvl + Cha modifier + 10 Will save. On failure those with LESS HD than you are staggered for 1d10 rounds, those with ''as many'' OR ''more'' HD are Confused for 1 round. This is a mind affecting supernatural ability. Whenever you use Dark Speech in this manner you take 1 cha dmg.
Special: You gain a +2 bonus to save against dark speech that stacks with the bonus from the Dark Speech feat. If you cannot take ability damage, you cannot take this feat.
-Mask of Gentility (Exemplars of Evil p. 24)
Prereq: Cha 15, Bluff 9, ranks, Disguise 9 Ranks
''You cunningly mask your true motives and nature behind a facade of gentility and camraderie.''
Benefit: If you subjected to Divination spells that would reveal your alignment, you register as neutral. Furthermore if someone tries to Sense Motive to get a hunch about your nature, they need to meet a DC 30 check to obtain an accurate impression.
"Ya can hoot, ya can holla-make any noise ya like! But if ya cant chant, oh if ya cant chant, well…ya no cult o' mine!" http://www.youtube.com/watch?v=7movKfyTBII
~Ishkokum Mes Mosof She'res~
"Congratulations, you can link to TV Tropes. This does not mean you have special insight into the storytelling process, much less the author's mind. Stories don't need to fit into neat boxes, you know.