Freezing Fog

FREEZING FOG
Co njuration (Creation)
[Cold]
Le vel: Sorcerer/
wizard 6
Components: V, S
Ca sting Time: 1
standard action
R ange: Medium
(100 ft. + 10 ft./level)
Effect: Fog spreads in a 20-ft. radius,
20 ft. high
Duration: 1 minute/level
Saving Throw: Refl ex partial;
see text
Spell Resistance: No

A cool mist rises from the area you indicate.
The thick mist blocks your ability to see
within it, but the ground at its edge has
turned white with frost.

A bank of freezing mist billows out
from the point you designate, obscuring
all sight (including darkvision)
beyond 5 feet. A creature within 5
feet has concealment, while creatures
farther away have total concealment.
Each round on your turn, the frigid
mist deals 1d6 points of cold damage
to each creature and object within it.

The fog is so thick that any creature
attempting to move through it progresses
at a maximum speed of 5 feet
(regardless of its normal speed) and
takes a –2 penalty on melee attack rolls
and damage rolls and a –6 penalty on
ranged weapon attack rolls (but not
ranged spell attack rolls). A creature or
object that falls into the fog from above
is slowed, so that each 10 feet of mist
it passes through effectively reduces
overall falling damage by 1d6.

Freezing fog also coats all solid surfaces
in its area with a slick, icy rime,
and on your turn each round, each
creature in the area of the fog must
make a successful Refl ex save or fall
prone. A creature that manages to stand
must make a DC 10 Balance check in
order to move, falling prone if it fails
its save by 5 or more. Creatures in the
fog can’t take a 5-foot step.

A severe wind disperses the cloud in
1 round. The spell does not function
underwater.