Frost Weapon

Transmutation
Level: Cleric 2, Druid 2, Sorcerer 2, Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Area: Weapon touched
Duration: 1 round/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: No

You imbue a weapon with icy cold, granting it a power similar to the frost special ability.

A frost weapon deals an extra 1d6 points of cold damage on a successful hit.

If cast on a bow, crossbow, or sling, the spell bestows the cold energy upon the weapon's ammunition.

This ability stacks with the frost special ability, but not with itself.

Material Component: A drop of water.