| Garry Greybeard | |
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| Aliases: | None |
| Age: | 17 |
| Hair: | Black |
| Eyes: | Green |
| Height: | 173 cm |
| Weight: | 70 kg |
| Race: | Human |
| Class: | Wizard |
| Alignment: | True Neutral |
| Level: | 2 |
| Experience: | 1580/3000 |
| Hit Points: | 12/12 |
| Gold: | 1586 |
| Current Status: | Active |
| Played by TheGarry | |
Gallery
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 10 | +0 | +0 | +0 |
| Dexterity | 18 | +4 | +0 | +0 |
| Constitution | 14 | +2 | +0 | +0 |
| Intelligence | 20 | +5 | +0 | +0 |
| Wisdom | 12 | +1 | +0 | +0 |
| Charisma | 12 | +1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
| Armor Class | |
| Total | Base 10 + Dexterity = 14 |
| Flat-Footed | 10 |
| Touch | 14 |
| Saving Throws | Base | Bonus | Total |
| Fortitude | +0 | +2 | +2 |
| Reflex | +0 | +4 | +4 |
| Will | +3 | +1 | +4 |
| BAB | Mod | Total Range/Melee |
| +1 | +4/+0 | +5/+1 |
| Initiative |
| Dex = +4 |
| Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
| C | Appraise (Int) | +0 | +5 | +0 | +0 | +5 |
| C | Balance (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Bluff (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
| X | Concentration (Con) | +5 | +2 | +0 | +0 | +6 |
| X | Craft (Alchemy) | +1 | +5 | +0 | +0 | +5 |
| X | Decipher Script (Int) | +5 | +5 | +0 | +0 | +9 |
| C | Diplomacy (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Disable Device (Int) | +0 | +5 | +0 | +0 | +5 |
| C | Disguise (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Escape Artist (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Forgery (Int) | +0 | +5 | +0 | +0 | +5 |
| C | Gather Information (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Handle Animal (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Heal (Wis) | +2 | +1 | +0 | +0 | +3 |
| C | Hide (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Intimidate (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
| X | Knowledge (Arcana, Religion) (Int) | +5 | +5 | +0 | +0 | +10 |
| C | Listen (Wis) | +0 | +1 | +0 | +0 | +1 |
| C | Move Silently (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Open Lock (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Perform (Cha) | +0 | +1 | +0 | +0 | +1 |
| X | Profession(Herbalist) (Wis) | +5 | +1 | +0 | +0 | +6 |
| C | Ride (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Search (Int) | +2 | +5 | +0 | +0 | +7 |
| C | Sense Motive (Wis) | +2 | +1 | +0 | +0 | +3 |
| C | Sleight of Hand (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Speak Language (n/a) | +1 | +0 | +0 | +0 | +0 |
| X | Spellcraft (Int) | +5 | +5 | +2(Knownledge Arcana) | +0 | +12 |
| C | Spot (Wis) | +0 | +1 | +0 | +0 | +1 |
| C | Survival (Wis) | +0 | +1 | +0 | +0 | +1 |
| C | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
| C | Tumble (Dex) | +0 | +4 | +0 | +0 | +4 |
| C | Use Magic Device (Cha) | +0 | +1 | +0 | +0 | +1 |
| C | Use Rope (Dex) | +0 | +4 | +0 | +0 | +4 |
Where C is Cross Class and X is a Class Skill
Languages Known:Common,Literacy, Infernal, Draconic, Goblin, Wildlander
Skill Tricks:
Skill Tricks go here
Skill Point Total: 40
1st: 32
2nd: 8
Feats:
(Human Bonus): Combat Casting
1st level: Magical Aptitude
Class Abilities:
Specialized Evoker ( Banning Conjuration,Illusion)
Scribe Scroll
Racial Abilities:
+2 to any Stat (Intelligence)
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Automatic Language: Common.
Favored Class: Any.
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Light Crossbow | +5 | 1d8 | 19-20/×2 | Piercing |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| +0 | +0 | - | - | 30ft | 0lb | |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Item name goes here | Brief item description |
| Shoulders | Item name goes here | Brief item description |
| Torso | Scholar's Outfit | Perfect for a scholar, this outfit includes a robe, a belt, a cap, soft shoes, and possibly a cloak. |
| Arms | Item name goes here | Brief item description |
| Hands | Item name goes here | Brief item description |
| Right Ring | Item name goes here | Brief item description |
| Left Ring | Item name goes here | Brief item description |
| Waist | Item name goes here | Brief item description |
| Feet | Item name goes here | Brief item description |
| Pack | Backpack | Backpack |
List of Items Here:
Scholar's outfit 6lbs 5 gp
Light Crossbow 4lbs 35gp
Bolts(50) 5lbs 5gp
Basic Adventuring Package 27lbs 19 gp
1 least weapon crystal
Statistics of Items Here: 42 lbs, 64 gp
Spells per Day:
0st level 4+1(Evoc)
1st level 2+2(Int)+1(Evoc)
Spell DCs:
10+5+Spell Level=15+Spell Level
Spells Known:
Cantrips:
Resistance
Detect Poison
Detect Magic
Read Magic
Dancing Lights
Electric Jolt
Flare
Light
Ray of Frost
Sonic Snap
Disrupt Undead
Preserve Organ
Touch of Fatigue
Amanuensis
Launch Bolt
Launch Item
Mage Hand
Mending
Message
No Light
Open/Close
Repair Minor Damage
Slash Tongue
Stick
Arcane Mark
Prestidigitation
Level 1:
Protection from Chaos/Evil/Good/Law
Darklight
Ice Dagger
Lantern Light
Ray of Flame
Charm Person
Comprehend Languages
True Strike
Magic Missile
Shield
Character History:
Garry was born in Avalon City, in the family of Adventuring Wizard. They lived in midtown, owning a small wooden house not so far from Merchant Lane.
His father spent most of his days in travels, raiding dungeons with random groups of adventurers he met in local tavern. After Garry's six birthday,
His father began to train little boy the ways of wizard. He gave Garry a small spell book he found in one of his travels. The book itself was old and dusty, but mostly empty,
containing only few most basic spells left from previous user. After years of training, new spells were added into the book, old pages were replaced by new ones and filled with
more information regarding spells that were in the book. His father was a professional Evocer, using his elemental powers as a weapon, defending himself and groups of allies from enemies they encounter.
Willing to follow his father's footsteps, Garry choose to train mostly in Evocation, filling his Spellbook with elemental spells mostly. Garry spent his years learning new spells, training already known ones and researching magical books in the library.
But one day, His Father haven't returned from another travel, instead, one of his comrades came to Garry's family house. He said that Garry's father died in the dungeon they were raiding, stumbling on a hidden blade trap, killing him instantly. Garry recived
his father's part of gold coins, found in the dungeon. Realising that He will have to become a family's earner, Garry desided that he should follow his father's footsteps, knowing nothing but the ways of spellcasting. He bought some equipment for Father's money and left his home
in searches of a way to feed his family…






