Conjuration [Teleportation]
Level: Sorcerer/wizard 6
Components: V, S, F
Casting Time: 1 round
Range: Unlimited; see text
Target: You and willing creatures
totaling up to one/3 levels; see text
Duration: Until triggered
Saving Throw: None; see text
Spell Resistance: No; see text

You mutter over the iridescent, faceted
gem. It twinkles in response, and you feel
a strong link between you and the stone.
When you speak the word, the two of you
will be reunited.

This spell teleports you to the location
of a specially prepared gem.
You initially cast gemjump upon
the focus, which you must touch. As
a standard action any time after you
prepare the stone, you can utter a command
word and instantly teleport to the
location of the gem, provided you and
the stone are on the same plane.
The teleport is always on target (as
though you are using a greater teleport
spell). If the area containing the gem
is too small for you, you appear in the
nearest suffi ciently large space.
You can transport, in addition to
yourself, one Medium or smaller
creature per three caster levels, and
can bring along objects as long as
their weight does not exceed your
maximum load.

An unwilling creature can’t be
teleported by gemjump. Likewise, a
creature’s Will save (or spell resistance)
prevents items in its possession
from being teleported. Unattended,
nonmagical objects receive no saving

Focus: A gem worth 500 gp.