| Ghorrim Ardacos Oresson | |
| [[Ghorrim.png]] | |
| Aliases: | Ghor, Ardie, that gorram dwarf. |
| Age: | 100 |
| Hair: | Black |
| Eyes: | Hazel |
| Height: | 5' |
| Weight: | Burly |
| Race: | Dwarf |
| Class: | Cleric 1 |
| Diety: | Moradin |
| Domains: | Good and Metal |
| Alignment: | Lawful Good |
| Level: | 1 |
| Experience: | 0 |
| Hit Points: | 12/12 |
| Gold: | |
| Current Status: | Diggin' |
| Played by Aeschwine | |
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 16 | +3 | +0 | +0 |
| Dexterity | 10 | +0 | +0 | +0 |
| Constitution | 18 | +4 | +0 | +0 |
| Intelligence | 10 | +0 | +0 | +0 |
| Wisdom | 20 | +5 | +0 | +0 |
| Charisma | 12 | +1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
| Armor Class | |
| Total | Base 10 + Dexterity (0) + Armour(10) = 20 |
| Flat-Footed | 20 |
| Touch | 10 |
| Saving Throws | Base | Bonus | Total |
| Fortitude | +2 | +4 | +6 |
| Reflex | +0 | +0 | +0 |
| Will | +2 | +5 | +7 |
| BAB | Mod | Total Range/Melee |
| +0 | +0/+3 | +0/+3 |
| Initiative |
| Dex = +0 |
| Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
| X | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Balance (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
| C | Concentration (Con) | 2 | +4 | +0 | +0 | +6 |
| C | Craft (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
| C | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
| C | Heal (Wis) | +2 | +5 | +0 | +0 | +7 |
| X | Hide (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
| C | Knowledge (Religion) (Int) | +2 | +0 | +0 | +0 | +2 |
| X | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Move Silently (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
| C | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Search (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
| C | Spellcraft (Int) | +2 | +0 | +0 | +0 | +2 |
| X | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Swim (Str) | +0 | +0 | +0 | +0 | +0 |
| X | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Giant
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 8
Feats:
Tower Shield Prof.
Class Abilities:
Aura of Good
Turn Undead
Good Domain
Granted Power: You cast good spells at +1 caster level.
Good Domain Spells
1. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
3. Magic Circle against Evil: As protection spells, but 10' radius and 10 min./level.
4. Holy Smite: Damages and blinds evil creatures.
5. Dispel Evil: +4 bonus against attacks by evil creatures.
6. Blade Barrier: Wall of blades deals 1d6/level damage.
7. Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
8. Holy AuraF: +4 to AC, +4 resistance, and SR 25 against evil spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you (Good only).
Metal Domain (SC 276)
Granted Power: You gain Martial Weapon Proficiency and Weapon Focus as bonus feats for either the light hammer or the warhammer (your choice).
Metal Domain Spells
1. Magic Weapon: Weapon gains +1 bonus.
2. Heat Metal: Make metal so hot it damages those who touch it.
3. Keen Edge: Doubles normal weapon's threat range.
4. Rusting Grasp: Your touch corrodes iron and alloys.
5. Wall of IronM: 30 hp/4 levels; can topple onto foes.
6. Blade Barrier: Wall of blades deals 1d6/level damage.
7. Transmute Metal to Wood: Metal within 40' becomes wood.
8. Iron Body: Your body becomes living iron.
9. Repel Metal or Stone: Pushes away metal and stone.
Racial Abilities:
* +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
* Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
* Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
* Darkvision: Dwarves can see in the dark up to 60 feet.
* Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.
* Easy Appraisals: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
* Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
* Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
* Stability: Dwarves receive a +4 racial bonus when resisting a bull rush or trip attempt while standing on the ground.
* Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
* Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
* Languages: Dwarves begin play speaking Common and Giant. Dwarves with high Intelligence scores can choose from the following: Sylvan, Goblin, Wildlander, Terran, and Undercommon.
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Warhammer | +4 | 1d8+3 | x3 | B |
| Heavy Pick | +3 | 1d6+3 | x4 | B |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| Splint Mail | +6 | +0 | -7 | -|40%|20ft | 45lb | |
| Tower Shield | +4 | +2 | -10 | -|50%|20ft | 45lb |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Item name goes here | Brief item description |
| Shoulders | Item name goes here | Brief item description |
| Torso | Item name goes here | Brief item description |
| Arms | Item name goes here | Brief item description |
| Hands | Item name goes here | Brief item description |
| Right Ring | Item name goes here | Brief item description |
| Left Ring | Item name goes here | Brief item description |
| Waist | Item name goes here | Brief item description |
| Feet | Item name goes here | Brief item description |
| Pack | Item name goes here | Brief item description |
List of Items Here:
Statistics of Items Here:
Spells per Day:
0 - 3
1- 3+1Domain
Spell DCs:
10+WIS(5)+Spell Level= 15+Spelllvl
Spells Known:
Cantrips:
Level 1:
Character History:
enter character history here
On Dwarves
http://www.youtube.com/watch?v=gRdfX7ut8gw





