Ghoul Gauntlet

Necromancy [Death, Evil]
Level: Hunger 5, sorcerer/wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One living humanoid
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

Your touch gradually transforms a living
victim into a ravening, flesh-eating

The subject takes 3d6 points of damage
per round while its body slowly dies
and its fl esh is transformed into the
cold, undying fl esh of the undead.
When the victim reaches 0 hit points,
it becomes a ghoul (MM 118).
If the target fails its initial saving
throw, remove disease, dispel magic, heal,
limited wish, miracle, Mordenkainen’s
disjunction, remove curse, wish, or greater
restoration negates the gradual change.
Healing spells can temporarily prolong
the process by increasing the victim’s
hit points, but the transformation
continues unabated.

The ghoul that you create remains
under your control indefi nitely. No
matter how many ghouls you generate
with this spell, however, you can
control only 4 HD worth of undead
creatures per caster level (this includes
undead from all sources under your
control). If you exceed this number, all
the newly created creatures fall under
your control, and any excess undead
from previous castings become uncontrolled
(you choose which creatures are
released). If you are a cleric, any undead
you might command by virtue of your
power to command or rebuke undead
do not count toward the limit.