Girallons Blessing

Level: Cleric 3, druid 3, sorcerer/
wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: Fortitude negates
Spell Resistance: Yes (harmless)

The touched subject appears to be in discomfort
for an instant before arms erupt from
its torso with a damp squelch.

You give the subject an additional
pair of arms. Each of its arms—new
and old—ends in a clawed hand with
fi ngers and an opposable thumb. The
creature’s original arms (if any) are
its primary arms, and new limbs are
secondary limbs (if the subject had no
arms, the arms created by the spell are
its primary arms).

The creature gains four claw attacks,
each using its base attack bonus +
its Str modifi er for attack rolls. Each
claw deals 1d4 points of damage + the
subject’s Str modifi er, and if an opponent
is struck by two or more claws in
1 round, the subject can rend it for an
additional 2d4 points of damage + 1-1/2
times its Str modifi er.

A creature cannot use normal weapons
and the claw attacks in the same
round, and the subject does not gain
additional claw attacks from a high base
attack bonus.

Material Component: A few strands of
girallon hair.