Gutsnake

GUTSNAKE
Transmutation
Level: Sorcerer/wizard 5
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)

You concentrate on the tooth, speak the
words, and a 15-foot-long tentacle sprouts
from your stomach. The tentacle has no
eyes, but it ends in a set of snapping reptilian
jaws.

The tentacle created by the gutsnake
spell is equivalent to a giant constrictor
snake (MM 280) except that it is
completely obedient to you and moves
as you command. The snake has hit
points equal to your own
full normal total. Attacks
against the snake cause you
no discomfort and do not
disrupt your spellcasting.
If it is “killed,” the tentacle
disappears without causing
harm to you. The tentacle
does not interfere with
spellcasting in any way.

Once each round as a free
action, you can have the
tentacle attack a creature up
to 10 feet away with its bite
attack, and if it successfully
hits, the tentacle can use the
snake’s improved grab ability
to deal damage through
constriction.

In each round when the
gutsnake is constricting a
target, you cannot move
more than 5 feet away from
that target, unless the gutsnake
makes a successful
grapple check to carry the
opponent with you when
you move (see PH 155 for
grappling rules). This is the
only way in which the tentacle
restricts movement.
While the snake is present,
you can use its Balance and Climb skill
modifi ers instead of your own, and you
gain a climb speed of 20 feet.

Focus: A fang from any reptile.