Hailstones

HAILSTONES
Evocation [Cold]
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One frigid globe/5 levels
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

The crystal globes in your hand vibrate
intensely before turning ice-cold. As you
hurl them, they resemble balls of ice, an
observation borne true when they strike
and shatter into a shower of ice crystals.

You create frigid hailstones that strike
your enemies. You must succeed on a
ranged touch attack to hit with a globe.
Each hailstone deals 5d6 points of cold
damage. For every fi ve caster levels, you
gain an additional hailstone (maximum
of four stones at 20th level), and all
globes must be aimed at enemies that
are all within 30 feet of each other.

Material Component: A handful of
crystal globes.