Hannah | |
Aliases: | Hannah |
Age: | 16 |
Hair: | Brown |
Eyes: | Blue |
Height: | 5'4 |
Weight: | 100 |
Race: | Human |
Class: | Psion 3 |
Alignment: | Neutral Good |
Level: | 3 |
Experience: | 3,185 |
Hit Points: | 29/29 |
Gold: | 3,505 |
Current Status: | Active |
Played by Hopey |
- Description
- Abilities & Skills
- Feats & Class Abilities
- Equipment
- Powers
- Psicrystal
- Background
- Questionnaire
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 12 | +1 | +0 | +0 |
Dexterity | 16 | +3 | +0 | +0 |
Constitution | 16 | +3 | +0 | +0 |
Intelligence | 20 | +5 | +0 | +0 |
Wisdom | 12 | +1 | +0 | +0 |
Charisma | 10 | +0 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + 3 (Dex) + 2 (Armour) = 15 |
Flat-Footed | 10 + 2 (Armour) = 12 |
Touch | 10 + 3 (Dex) = 13 |
Saving Throws | Base | Bonus | Total |
Fortitude | +1 | +3 | +4 |
Reflex | +1 | +3 | +4 |
Will | +3 | +1 | +4 |
BAB | Mod | Total Range/Melee |
+1 | +Dex 3/+Str 0 | +4/+1 |
Initiative |
Dex = +3 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +0 | +5 | +0 | +0 | +5 |
X | Autohypnosis (Wis) | +3 | +1 | +0 | +0 | +4 |
X | Balance (Dex) | +1 | +3 | +0 | +0 | +4 |
X | Bluff (Cha) | +1 | +0 | +0 | +0 | +1 |
C | Climb (Str) | +3 | +1 | +0 | +0 | +4 |
C | Concentration (Con) | +6 | +3 | +0 | +0 | +8 |
C | Craft (Int) | +0 | +5 | +0 | +0 | +5 |
X | Decipher Script (Int) | +0 | +5 | +0 | +0 | +5 |
X | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Disable Device (Int) | +0 | +5 | +0 | +0 | +5 |
X | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Escape Artist (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Forgery (Int) | +0 | +5 | +0 | +0 | +5 |
X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Hide (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Intimidate (Cha) | +0 | +0 | +0 | +0 | +0 |
C | Jump (Str) | +3 | +1 | +0 | +0 | +4 |
C | Knowledge (Psionics, Planes) (Int) | +4 | +5 | +0 | +0 | +9 |
X | Listen (Wis) | +1 | +1 | +0 | +0 | +2 |
X | Move Silently (Dex) | +2 | +3 | +0 | +0 | +5 |
X | Open Lock (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Perform (Cha) | +1 | +0 | +0 | +0 | +1 |
C | Profession (Wis) | +0 | +3 | +0 | +0 | +3 |
X | Psicraft (Int) | +0 | +5 | +0 | +0 | +5 |
C | Ride (Dex) | +3 | +3 | +0 | +0 | +6 |
X | Search (Int) | +0 | +5 | +0 | +0 | +5 |
X | Sense Motive (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Sleight of Hand (Dex) | +0 | +3 | +0 | +0 | +3 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | +5 | +0 | +0 | +5 |
X | Spot (Wis) | +3 | +1 | +0 | +0 | +4 |
C | Survival (Wis) | +3 | +1 | +0 | +0 | +4 |
C | Swim (Str) | +3 | +1 | +0 | +0 | +4 |
X | Tumble (Dex) | +1 | +3 | +0 | +0 | +4 |
X | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Use Rope (Dex) | +0 | +3 | +0 | +0 | +3 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Literacy, Elven, Sylvan, Goblin, Trade Tongue
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
Feats:
Psionic Body: +2 hit points for each psionic feat you have
Narrow Mind: You gain a +4 bonus on Concentration checks you make to become psionically focused.
Psionic Endowment: You can endow your manifestations with more concentrated focus.
Psicrystal Affinity: You have created a psicrystal.
Class Abilities:
Racial Abilities:
* Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
* Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
* Normal Speed: Humans have a base speed of 30 feet.
* Bonus Feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
* Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Crossbow (Light) | +4 | +1d8 | 19/20 x2 | Piercing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Leather Armour | +2 | +6 | 0 | 10% | 30ft | 15lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Leather Armour
Light Crossbow
Bolts (10) x3 (Total of 30 bolts)
Backpack
Courtier’s Outfit
Noble’s Outfit
(150gp spent)
Belt of Healing - 750gp
4 Cure Light Wound (2d8+3)
Statistics of Items Here:
Power Points: 18
Powers Known: 7
Discipline: Psychoportation
Level 1: DC 16
Burst: Gain +10 ft. to speed this round.
Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Dissipating Touch: Touch deals 1d6 damage.
Mind Thrust: Deal 1d10 damage.
Level 2 DC 17
Dimension Swap: You and ally or two allies switch positions.
Evade Attack: Use an immediate action, to deflect attack of opportunity.
Name: Caelia
Personality: NImble
Size/Type: Diminutive Construct
Hit Dice: 14 As master’s HD (hp ½ master’s)
Initiative: +3
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 17 (+4 size, +2 Dex*), touch 17, flat-footed 15
Base Attack/Grapple: +0/-17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 8, Level 1-2: Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link; Level 3-4: Deliver touch powers
(improved evasion, personality, self-propulsion, share powers,
sighted, telepathic link)
Saves: +4 Fort, +4 Reflex, +4 Willpower As master’s saves
Abilities: Str 1*, Dex 15*, Con Ø, Int 6, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
Special given to Hannah: +2 to Init
Character History:
Hannah was rescued from hobgoblins when she was just about 2 years old. Not much is known about her village, everyone was killed, or so she thought. She was raised by two kind individuals but she's searching out ghosts that she has memories of.
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
Hannah is fairly normal looking. She has brown hair, blue eyes, and looks sweet and innocent.
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
She does have tattoos that wrap around her arms and legs, and her torso too. They don't really mean anything, and are in a tribal design. She thought they were pretty and they do accentuate her form nicely.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
Not really, no.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
Hannah doesn't know a lot about where or when she was born. She was really young when her village was attacked by hobgoblins and she was taken by them. A raiding party rescued her and found the village decimated. Two of the people that rescued her adopted her.
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
She doesn't know her real parents. Her adoptive parents are Anna and Lloyd Franklin. They were nice.
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
She always had dreams about someone named Galen. She didn't know who he was, but she knew he was important. She finally found him… her older brother.
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
She doesn't know them.
5) How did you get along with your family?
She gets along with Galen really well. They've known each other a short time but act like brother and sister.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
No, her ability is natural and she's taught herself.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
She's self-taught.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
N/A
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
N/A
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
She wanted to learn how to read. She figured it'd help her find Galen.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
No, she doesn't. She's just an adventurer and a sister.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
She didn't really have any. She had her adoptive parents. She's slowly making friends as an adult though.
2) How many of these people are still alive? How many are you still friends with?
Her adoptive parents are alive.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
She never had a best friend, now it'd probably be Galen.
4) What do you look for in a friend?
Someone who likes her for her, and not just her looks.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
No, she hasn't. Not yet.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
Religion is for clerics and paladins. It's not for her.
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
Spirits of nature makes it lovely. They keep things blooming and that's good because Hannah could kill a cactus.
3) What gods, religions, or priesthoods will you have nothing to do with?
She's not sure yet, probably the bad ones!
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
Sex is fun, evil beings are bad and magic is fun.
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
She only stops working on something if there's a really good reason to not continue. She doesn't like leaving unfinished business.
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
Honor is important. Her job… it is too. She wouldn't go too far to get power, wealth or anything else, really.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
She's had a recurring dream most of her life. It helped her find her brother so she puts a lot of trust in them. They mean something, even if you don't know what it is.
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
Magic is fun, psionics is better!
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
She's really good at… being tattooed! She's still learning herself.
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
Her latest obsession has ended. She was obsessed with finding her brother, but now that he's found, she'll find something else to obsess about!
3) Do you have any enemies? How much trouble do those conflicts cause you?
The hobgoblins. She hates them, they took her family away from her and almost took her life, too.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
She loves life.
2) What do you hate? How do you typically react to these hated things?
She hates hobgoblins.
3) What do you fear? What is your worst nightmare?
Also fears them. She's afraid they will take her again.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
It was hobgoblins. She cried for years after. Not constantly, but the experience was just so scary that she even sometimes still gets teary eyed thinking about it.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
N/A
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
N/A
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
N/A
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
Hannah was rescued from hobgoblins when she was just about 2 years old. Not much is known about her village, everyone was killed, or so she thought. She was raised by two kind individuals but she's searching out ghosts that she has memories of.