Level: Sorcerer/wizard 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One item of a volume no
greater than 10 cu. ft./level;
see text
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes (object)

You rub your hands along the length of
the object, intoning the spell. A warm red
glow emits from your hands, strengthening
the object.

This spell increases the hardness of
materials. Paper becomes harder to
tear, glass becomes harder to break,
wood becomes more resilient, and so
on. For every two caster levels, add
1 point of hardness to the material
targeted by the spell. This hardness
increase improves only the material’s
resistance to damage. Nothing else
is modifi ed by the improvement. For
example, a longsword (treat steel as
iron, base hardness 10) affected by
a hardening spell cast by a 12th-level
caster would have hardness 16 for the
purpose of ignoring damage caused by
someone making a sunder attack. The
sword’s hit points, attack and damage
modifi ers, and other factors are not
affected. A hardening spell does not in
any way affect a substance’s resistance
to other forms of transformation. Ice
still melts, paper and wood still burn,
rock still becomes transmutable to mud
with the proper spell, and so on.

This spell affects up to 10 cubic feet
of material per level of the caster. If
cast upon a metal or mineral, the spell
affects only 1 cubic foot per level.

Material Component: An ointment
made with 50 gp of diamond dust per
10 cubic feet of material.