Hexblade Spells

1st-Level Hexblade Spells

2nd-Level Hexblade Spells

  • Alter Self: Assume form of a similar creature.
  • Blindness/Deafness: Makes subject blinded or deafened.
  • Bull's Strength: Subject gains +4 to Str for 1 min./level.
  • Darkness: 20-ft. radius of supernatural shadow.
  • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • False Life: Gain 1d10 temporary hp +1/level (max +10).
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
  • See Invisibility: Reveals invisible creatures or objects.
  • Spider Climb: Grants ability to walk on walls and ceilings.
  • Suggestion: Compels subject to follow stated course of action.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
  • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.

3rd-Level Hexblade Spells

4th-Level Hexblade Spells