Hexblade Spells
1st-Level Hexblade Spells
- Alarm: Wards an area for 2 hours/level.
- Arcane Mark: Inscribes a personal rune (visible or invisible).
- Augment Familiar: Your familiar becomes more powerful.
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
- Charm Person: Makes one person your friend.
- Detect Magic: Detects spells and magic items within 60 ft.
- Disguise Self: Changes your appearance.
- Entropic shield: Ranged attacks against you have 20% miss chance.
- Expeditious Retreat: Your speed increases by 30 ft.
- Hideous Laughter: Subject loses actions for 1 round/level.
- Identify: Determines properties of magic item.
- Light: Object shines like a torch.
- Magic Weapon: Weapon gains +1 bonus.
- Mount: Summons riding horse for 2 hours/level.
- Nystul's Magic Aura: Alters object’s magic aura.
- Phantom Threat: Subject thinks it’s flanked.
- Prestidigitation: Performs minor tricks.
- Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Read Magic: Read scrolls and spellbooks.
- Sleep: Puts 4 HD of creatures into magical slumber.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Unseen Servant: Invisible force obeys your commands.
2nd-Level Hexblade Spells
- Alter Self: Assume form of a similar creature.
- Blindness/Deafness: Makes subject blinded or deafened.
- Bull's Strength: Subject gains +4 to Str for 1 min./level.
- Darkness: 20-ft. radius of supernatural shadow.
- Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- False Life: Gain 1d10 temporary hp +1/level (max +10).
- Glitterdust: Blinds creatures, outlines invisible creatures.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
- Protection from Arrows: Subject immune to most ranged attacks.
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
- Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
- See Invisibility: Reveals invisible creatures or objects.
- Spider Climb: Grants ability to walk on walls and ceilings.
- Suggestion: Compels subject to follow stated course of action.
- Summon Swarm: Summons swarm of bats, rats, or spiders.
- Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
3rd-Level Hexblade Spells
- Arcane Sight: Magical auras become visible to you.
- Charm Monster: Makes monster believe it is your ally.
- Confusion: Subjects behave oddly for 1 round/level.
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Dispel Magic: Cancels magical spells and effects.
- Hound of Doom: Creates shadowy protector.
- Invisibility Sphere: Makes everyone within 10 ft. invisible.
- Magic Weapon, Greater: +1/four levels (max +5).
- Nondetection: Hides subject from divination, scrying.
- Phantom Steed: Magic horse appears for 1 hour/level.
- Poison: Touch deals 1d10 Con damage, repeats in 1 min.
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
- Stinking Cloud: Nauseating vapors, 1 round/level.
- Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-Level Hexblade Spells
- Baleful Polymorph: Transforms subject into harmless animal.
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Contact other Plane: Lets you ask question of extraplanar entity.
- Cursed Blade: Wounds dealt by weapon can’t be healed without remove curse.
- Detect Scrying: Alerts you of magical eavesdropping.
- Dimension Door: Teleports you short distance.
- Dominate Person: Controls humanoid telepathically.
- Enervation: Subject gains 1d4 negative levels.
- Fear: Subjects within cone flee for 1 round/level.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
- Polymorph: Gives one willing subject a new form.
- Scrying: Spies on subject from a distance.
- Sending: Delivers short message anywhere, instantly.
- Solid Fog: Blocks vision and slows movement.
page revision: 7, last edited: 22 Mar 2012 17:15