Hurl

HURL
Transmutation
Level: Sorcerer/wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

You picture with your mind’s eye the target
weapon returning to its owner. Upon
completion of the spell, the weapon glows
with a dull yellow radiance.

The hurl spell enhances one melee
weapon so that it returns to the
thrower after being thrown. For the
duration of the spell, when thrown,
the weapon returns to its wielder at
the beginning of the wielder’s next
action. The weapon returns whether it
hit or missed its target. On its return,
the thrown weapon hovers for 1 round
next to the wielder and can then be
seized and thrown again. After 1 round,
the weapon falls to the ground. The
weapon returns to its wielder only if
thrown; it doesn’t automatically fl y
back if dropped or seized by another
creature. (An improvised weapon or a
weapon not designed for throwing has
a range increment of 10 feet.) Throwing
a two-handed weapon is a full-round
action.