Imperious Glare

IMPERIOUS GLARE
Necromancy [Fear, Mind-Affecting]
Level: Sorcerer/wizard 6
Components: S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One living creature/level,
no two of which are more than
30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates; see text
Spell Resistance: Yes

You regard your foes with a steely glare that
would peel paint from a wagon. Motes of
dark energy dance before your eyes and they,
to a body, freeze in fear.

The targets must make successful Will
saves or cower. The saving throw DC to
resist this effect is either the normal
save DC for the spell or the save DC for
your natural frightful presence ability,
whichever is higher. You cannot cast
this spell if you do not have a frightful
presence ability, either natural or magically
bestowed (such as from the aura
of terror spell, for example).