Imprison Soul

Necromancy [Evil]
Level: Clr 7
Components: V, S, M, F
Casting Time: 1 action (see text)
Range: Medium (100 ft. + 10
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No

By casting imprison soul, the caster places the subject’s soul in a receptacle, such as a gem, ring, or some other minuscule object, leaving the subject’s body lifeless. While trapped, the subject takes 1d4 points of Constitution damage per day until dead or freed. The rituals to prepare the receptacle require three days. Destroying or opening the receptacle ends the spell, releasing the soul. To cast the spell, the receptacle must be within spell range and the caster must know where it is. The caster must also know the name of the target.

Material Component: A portion of the target’s body (a fingernail, a strand of hair, or some other small part).

Focus: A Tiny or smaller object to be the receptacle for the subject’s soul.