Invest Light Protection

Conjuration (Healing)
Level: Cleric 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous; see text
Saving Throw: Will half (harmless);
see text
Spell Resistance: Yes (harmless);
see text
You invest the target with an infusion of
divine energy. His wounds knit shut, while
the power you grant to him helps ward off
future injuries.
You heal a living creature you touch of
1d4 points of damage +1 per two caster
levels (maximum +3). In addition, the
creature touched gains damage reduction
1/evil for 1 minute.
Like cure light wounds, this spell deals
damage to undead creatures instead of
curing them. In addition, on a failed
save undead creatures take an extra 1
point of damage from any weapon or
physical attack capable of overcoming
good damage reduction for 1 minute.