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Ability |
Score |
Mod |
Temp Mod |
Strength |
21 |
+5 |
+0 |
Dexterity |
14 |
+2 |
+0 |
Constitution |
14 |
+2 |
+0 |
Intelligence |
18 |
+4 |
+0 |
Wisdom |
12 |
+1 |
+0 |
Charisma |
10 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + 5 Chainmail + 2 Dexterity +3 Mountain Kite Shield = 20 |
Flat-Footed |
18 |
Touch |
12 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+5 |
+2 |
+7 |
Reflex |
+2 |
+2 |
+4 |
Will |
+2 |
+1 |
+3 |
BAB |
Mod |
Total Range/Melee |
+7/+2 |
+1 Dex/+5 Str |
(+8/+3)/(+12/+7) |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Armor Penalty |
Total |
X |
Appraise (Int) |
+0 |
+4 |
+2 |
+0 |
+0 |
+6 |
C |
Balance (Dex) |
+10 |
+2 |
+2 |
+0 |
-6 |
+8 |
X |
Bluff (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Climb (Str) |
+0 |
+5 |
+0 |
+0 |
-6 |
+0 |
X |
Concentration (Con) |
+10 |
+2 |
+0 |
+0 |
+0 |
+12 |
C |
Craft(Armorcrafting, Weaponcrafting) (Int) |
+10 |
+4 |
+2 |
+0 |
+0 |
+16 |
C |
Diplomacy (Cha) |
+10 |
+0 |
+2 |
+0 |
+0 |
+12 |
X |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Escape Artist (Dex) |
+0 |
+1 |
+0 |
+0 |
-6 |
-5 |
X |
Forgery (Int) |
+0 |
+4 |
+0 |
+0 |
+0 |
+4 |
X |
Gather Information (Cha) |
+0 |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Heal (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
X |
Hide (Dex) |
+0 |
+2 |
+0 |
+0 |
-6 |
-4 |
C |
Intimidate (Cha) |
+10 |
+0 |
+2 |
+0 |
+0 |
+12 |
C |
Jump (Str) |
+0 |
+5 |
+2 |
+0 |
-6 |
+2 |
C |
Knowledge (Local, Nobility) (Int) |
+10 |
+4 |
+0 |
+0 |
+0 |
+14 |
X |
Listen (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
C |
Martial Lore (Int) |
+2 |
+4 |
+0 |
+0 |
+0 |
+6 |
X |
Move Silently (Dex) |
+0 |
+2 |
+0 |
+0 |
-6 |
-4 |
X |
Perform (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Profession(Mercenary) (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
X |
Ride (Dex) |
+0 |
+2 |
+0 |
+0 |
+0 |
+2 |
X |
Search (Int) |
+0 |
+4 |
+0 |
+0 |
+0 |
+4 |
X |
Sense Motive (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
X |
Speak Language (None) |
+1 |
+0 |
+0 |
+0 |
+0 |
+1 |
X |
Spot (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
X |
Survival (Wis) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
C |
Swim (Str) |
+0 |
+5 |
+0 |
+0 |
-12 |
-7 |
C |
Tumble (Dex) |
+10 |
+2 |
+0 |
+0 |
-6 |
+6 |
X |
Use Rope (Dex) |
+0 |
+1 |
+0 |
+0 |
+0 |
+1 |
Where C is Cross Class and X is a Class Skill
Skill Tricks:
Twisted Charge - Can make up to one 90 degree turn during a charge.
Nimble Charge - Run or charge across difficult terrain without making a balance check.
Never Outnumbered - Use Intimidate to effect all within 10' radius.
Skill Point Total: 72
1st: 32, 2nd-7th: 48
Feats:
Level 1: Exotic Weapon Proficiency(Bastard Sword)
Level 3: Weapon Focus(Bastard Sword)
Level 5(Bonus Feat): Quick Draw
Level 6: Power Attack
Class Abilities:
1st: Battle Clarity (+Int Bonus to Reflex Saves), Weapon Aptitude (Warblade level - 2 to determine Fighter level for Fighter Feats: Ability to 'swap' Weapon Focus/Spec feats to other related weapons as well.)
2nd: Uncanny Dodge
3rd: Battle Ardor (+Int bonus to crit-confirm rolls)
5th: Bonus Feat1
6th: Improved Uncanny Dodge
7th: Battle Cunning(Damage): Intelligence Mod Insight bonus on damage against flanked and flat-footed foes.
Racial Abilities
Fast Speed: Gray Orcs have a speed of 40 feet. Their gait is long and loping and they can cover great distances quickly.
Darkvision: Gray Orcs can see in the dark up to 60 feet.
Intimidating: Gray Orcs receive a +2 racial bonus on Intimidate skill checks due to the fearsome reputation of their kin.
Orc Blood: Gray Orcs count as Orcs for any effect related to race.
Weapon Familiarity: Gray Orcs are proficient with greataxes and longbows and treat any weapon with the word “orc” in its name as a martial weapon.
Common
Orc
Giant
Draconic
Elven
Dwarven
(Skill Points spent for literacy.)
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
MW Bastard Sword(Ghost Touch), Least Truedeath Crystal |
+14/+9 |
1d10+5 |
19-20/x2 |
Slashing |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
MW Chainmail |
+5 |
+2 |
-4 |
30% |
30ft |
40lb |
MW Mountain Kite Shield |
+3 |
|
-2 |
25% |
|
20lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Gloves of Dexterity +2 |
Leather gloves that make you more agile. |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Healing Belt |
Broad leather belt studded with 3 moonstones. |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Magical, always 5lbs. |
List of Items Here:
Starter Adventuring Kit: 35g
Kit Includes: Backpack, Bedroll, Candle x3, Flask, Flint & Steel, Hammer, Hooded Lantern, Small Steel Mirror, Belt Pouch, Soap (1lb), Tent, Waterskin x3 and a Whetstone.
Masterwork Artisan Tools
Gloves of Dexterity +2(4k)
Statistics of Items Here:
Gloves of Dexterity +2(4k) +2 to Dex Stat.
Healing Belt(750g) 3 charges/day - 1 charge: 2d8, 2 charges: 3d8, 3 charges: 4d8.
Maneuvers Known: 7
Maneuvers Readied: 4
Stances Known: 2
Highest Level Available: 3rd
Maneuvers:
Moment of Perfect Mind - 1st - Counter - Immediate: Use Concentration Check in place of Will.
Steel Wind - 1st - Strike - Standard: Attack two enemies at once.
Emerald Razor - 2nd - Strike - Standard: Turn melee strike into touch attack.
Wall of Blades - 2nd - Counter: Replace AC with attack roll result.
Iron Heart Surge - 3rd - Standard: Remove one status or condition and receive +2 to attack rolls until end of turn.
Bonecrusher - 3rd - Strike - Standard: Deal +4d6 damage, +10 bonus on attacks to confirm critical hits if it fails Fort Save (DC: 18).
Ruby Nightmare Blade - 4th - Strike - Standard: Concentration vs AC, then roll a single attack. If Con check is successful, deal double weapon damage on a hit. If not, deal normal damage and the attack suffers a -2 to hit.
Stances:
Punishing Stance - 1st - Stance - Swift - Trade a -2 to AC for +1d6 points of damage for all attacks while in this stance.
Stance of Clarity - 1st - Stance - Swift - Gain +2 AC vs one enemy, take -2 AC from all others.
This list may change periodically through quests. This is just the presumed readied list of maneuvers Iras usually starts with at the beginning of a quest.
Maneuvers Readied: 4
1. Moment of Perfect Mind
2. Ruby Nightmare Blade
3. Wall of Blades
4. Bonecrusher
Character History:
You'll learn it. In time…