Jaquen Asuna | |
Aliases: | None yet |
Age: | 23 |
Hair: | Blue |
Eyes: | Metallic Flecked Blue |
Height: | 6'2" |
Weight: | 194 lbs |
Race: | Human |
Class: | Beguiler 1/Rogue 1 |
Alignment: | Chaotic Neutral |
Deity: | Hlal |
Level: | 2 |
Experience: | 2672/3000 |
Hit Points: | 14/14 |
Gold: | 4,099 |
Current Status: | Active |
Played by Iratus |
Stats |
STR | DEX | CON | INT | WIS | CHA | |
Score | 8 | 18 | 12 | 20 | 12 | 16 |
Bonus | -1 | +4 | +1 | +5 | +1 | +3 |
Score | - | - | - | - | - | - |
Bonus | - | - | - | - | - | - |
Combat |
Initiative | +4 | BaB | +0 | Grapple | -0 |
Conditional defense Modifiers Here |
Defense | Ttl | Bonuses | Save | Ttl | Bonuses | |
AC | 16 | 10+Dex(4)+Armor(2) | Fortitude | 1 | Base(0)+Con(1) | |
Flat | 12 | 10+Armor(2) | Reflex | 6 | Base(2)+Dex(4) | |
Touch | 14 | 10+Dex(4) | Will | 3 | Base(2)+Wis(1) |
Conditional offense modifier Here |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
Rapier | -1 | 1d6-1 | Piercing | 18-20/x2 | 2d6-2 | - |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
Hand Crossbow | +4 | 1d4 | Piercing | 19-20/x2 | 2d4 | 30ft |
Ammo | Qty |
Crossbow Bolts | 19 |
Spells per Day | conditional DC modifier here |
Class | Lv0 | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
DC | 15 | 16 | - | - | - | - | - | - | - | - |
Spells | 5 | 5 | - | - | - | - | - | - | - | - |
C | U | Skills | Rnk | Abi | Syn | Msc | Mag | Ttl |
C | U | Climb (Str) | + 0 | - 1 | + 0 | + 0 | + 0 | - 1 |
C | U | Jump (Str) | + 0 | - 1 | + 0 | + 0 | + 0 | - 1 |
C | U | Swim (Str) | + 0 | - 1 | + 0 | + 0 | + 0 | - 1 |
C | U | Balance (Dex) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
C | U | Escape Artist (Dex) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
C | U | Hide (Dex) | + 5 | + 4 | + 0 | + 0 | + 0 | + 9 |
C | U | Move Silently (Dex) | + 5 | + 4 | + 0 | + 0 | + 0 | + 9 |
C | - | Open Lock (Dex) | + 2 | + 4 | + 0 | + 2 | + 0 | + 8 |
- | U | Ride (Dex) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
C | - | Sleight of Hand (Dex) | + 5 | + 4 | + 0 | + 0 | + 0 | + 9 |
C | - | Tumble (Dex) | + 5 | + 4 | + 0 | + 0 | + 0 | + 9 |
- | U | Use Rope (Dex) | + 0 | + 4 | + 0 | + 0 | + 0 | + 4 |
C | U | Concentration (Con) | + 1 | + 1 | + 0 | + 0 | + 0 | + 2 |
C | U | Appraise (Int) | + 0 | + 5 | + 0 | + 0 | + 0 | + 5 |
- | U | Craft (Int) | + 0 | + 5 | + 0 | + 0 | + 0 | + 5 |
C | - | Decipher Script (Int) | + 0 | + 5 | + 0 | + 0 | + 0 | + 0 |
C | - | Disable Device (Int) | + 2 | + 5 | + 0 | + 2 | + 0 | + 9 |
C | U | Forgery (Int) | + 0 | + 5 | + 0 | + 0 | + 0 | + 5 |
C | - | Knowledge(Local) (Int) | + 2 | + 5 | + 0 | + 0 | + 0 | + 7 |
C | U | Search (Int) | + 5 | + 5 | + 0 | + 0 | + 0 | + 10 |
C | - | Spellcraft (Int) | + 4 | + 5 | + 0 | + 0 | + 0 | + 9 |
- | U | Heal (Wis) | + 0 | + 1 | + 0 | + 0 | + 0 | + 1 |
C | U | Listen (Wis) | + 0 | + 1 | + 0 | + 0 | + 0 | + 1 |
C | - | Profession (Wis) | + 0 | + 1 | + 0 | + 0 | + 0 | + 0 |
C | U | Sense Motive (Wis) | + 4 | + 1 | + 0 | + 0 | + 0 | + 5 |
C | U | Spot (Wis) | + 5 | + 1 | + 0 | + 0 | + 0 | + 6 |
- | U | Survival (Wis) | + 0 | + 1 | + 0 | + 0 | + 0 | + 1 |
C | U | Bluff (Cha) | + 5 | + 3 | + 0 | + 0 | + 0 | + 8 |
C | U | Diplomacy (Cha) | + 5 | + 3 | + 0 | + 0 | + 0 | + 8 |
C | U | Disguise (Cha) | + 0 | + 3 | + 0 | + 0 | + 0 | + 3 |
C | U | Gather Information (Cha) | + 0 | + 3 | + 0 | + 0 | + 0 | + 3 |
- | - | Handle Animal (Cha) | + 0 | + 3 | + 0 | + 0 | + 0 | + 0 |
- | U | Intimidate (Cha) | + 0 | + 3 | + 0 | + 0 | + 0 | + 3 |
- | U | Perform (Cha) | + 0 | + 3 | + 0 | + 0 | + 0 | + 3 |
C | - | Use Magic Device (Cha) | + 5 | + 3 | + 0 | + 0 | + 0 | + 8 |
C | - | Speak Language | + 0 |
Skill Points | 62 |
-U = usable untrained
-C = class skill
Craft | Knowledge | Language | Perform | Profession | Skill Trick | |
None | Local | Common, Sylvan, Discordian, Trade Tongue, Runnertongue, Draconic, Literate | None | None | Conceal Spellcasting |
Human - Dodge: +1 Dodge AC vs designated foe.
Level 1 - Mobility: +4 Dodge AC vs Attacks of Opportunity.
Level 3 - Feat: Desciption
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Beguiler 1
Class Feature:
- Weapon and Armor Proficiency: Beguilers are proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword. Beguilers are proficient with light armor, but not with shields.
- Spells: A beguiler casts arcane spells, which are drawn from the beguiler spell list. When you gain access to a new level of spells, you automatically know all the spells for that level on the beguiler’s spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level. To cast a beguiler spell, you must have an Intelligence score of 10 + the spell’s level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a beguiler’s spell is 10 + the spell’s level + the beguiler’s Int modifier. Like other spellcasters, a beguiler can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table. In addition, you receive bonus spells for a high Intelligence score (PH 8). A beguiler need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level.
- Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause your spells to fail if those spells have a somatic component. A beguiler’s limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure as long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.
- Trapfinding: Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Beguilers can use the Disable Device skill to disarm magic traps. A magic trap typically has a DC of 25 + the level of the spell used to create it. A beguiler who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his allies) without disarming it.
Rogue 1
- Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
- Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
- Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Human
- Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Humans have a base speed of 30 feet.
- Bonus Feat: Humans select one extra feat at 1st level.
- Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
- Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Weapon | Damage | Crit | Range | Type | Notes |
Rapier | 1d6 | 18-20/x2 | - | Piercing | None |
Weapon | Damage | Crit | Range | Type | Notes |
Hand Crossbow | 1d4 | 19-20/x2 | 30ft | Piercing | None |
Ammo | Qty |
Crossbow Bolts | 20 |
Protective Item | AC | Type | MD | ACP | SF | Move | Notes |
Leather Stylish Outfit | +2 | Armor | +6 | 0 | N/A | 30 | Armored Mage(Light) negates ASF% |
Slot | Item | Description |
Head | Item Here | Description Here |
Face | Item Here | Description Here |
Neck | Item Here | Description Here |
Shoulders | Item Here | Description Here |
Torso | Item Here | Description Here |
Arms | Item Here | Description Here |
Hands | Item Here | Description Here |
Right Ring | Item Here | Description Here |
Left Ring | Item Here | Description Here |
Waist | Item Here | Description Here |
Feet | Item Here | Description Here |
Pack | Item Here | Description Here |
List of Items Here:
Masterwork Thieves Tools
Spell Component Pouch
Statistics of Items Here:
Class Spells
Class Cantrips
Daze - Humanoid creature of 4 HD or less loses next action.
Detect Magic - Detects spells and magic items within 60 ft.
Ghost Sound - Figment sounds.
Message - Whispered conversation at distance.
Read Magic - Read scrolls and spellbooks.
Class 1:
Charm Person - Makes one person your friend.
Color Spray - Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Disguise Self - Changes your appearance.
Hypnotism - Fascinates 2d4 HD of creatures.
Undetectable Alignment - Conceals alignment for 24 hours.
Adventure Here - Adventure Notes here
Character History:
Jaquen Asuna is the youngest son of the Asuna family, a low-noble House of Avalon who've amassed wealth from being particularly successful merchants. While he isn't of pure blood, having been adopted into the family at a very young age, the Master of the house treats him as his own, having put him through tutoring, as well as some time in a Magical Academy.
Usually rather cheerful and outgoing, people tend to say that when you look in this young man's good eye; the other lost during a battle against a jealous husband after finding him with his wife; one can see a deep, terrifying fire burning deep within his soul. Tormenting his existance.
At present, Jaquen still resides in Avalon City, where he's been known to deal with the shady organization known as The Syndicate.