Delilah, Digger of Gold
Not all that glitters is gold…There are diamonds too.
Age: | 130 |
Hair: | Spun Gold |
Eyes: | Emraled Green |
Height: | 5 |
Weight: | Slender |
Race: | Elf |
Class: | Ranger |
Alignment: | Chaotic Neutral |
Deity: | Sin |
Level: | 1 |
Experience: | 0 |
Hit Points: | 10/10 |
Gold: | 250 |
Current Status: | Active |
Played by Chaste |
- Description
- Stats & Combat
- Skills
- Feats
- Class Abilities
- Race
- Familiar/Companion
- Equipment
- Spells
- Adventures
- Background
Stats |
STR | DEX | CON | INT | WIS | CHA | |
Score | 14 | 20 | 14 | 12 | 14 | 12 |
Bonus | +2 | +5 | +2 | +1 | +2 | +1 |
Combat |
Initiative | +5 | BaB | +1 | Grapple | +3 |
Conditional defense Modifiers Here |
Defense | Total | Save | Total |
AC | 15 | Fortitude | +4 |
Flat | 10 | Reflex | +7 |
Touch | 15 | Will | +2 |
+2 vs. enchantment spells and effects |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
+2 Attack and Damage vs. goblinoid |
Ammo | Qty |
Ammunition Here | Quantity Here |
Spells per Day | conditional DC modifier here |
Class | Lv0 | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 |
DC | - | - | - | - | - | - | - | - | - | - |
Spells | - | - | - | - | - | - | - | - | - | - |
U | Skills | Rnk | Abi | Race | Mag | Ttl | |
Class | |||||||
U | Climb (Str) | +3 | +2 | +0 | +0 | +5 | |
U | Concentration (Con) | +0 | +0 | +0 | +0 | +0 | |
U | Craft (Int) | +0 | +0 | +0 | +0 | +0 | |
- | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 | |
U | Heal (Wis) | 0 | +0 | +0 | +0 | +0 | |
U | Hide (Dex) | +0 | +0 | +0 | +0 | +0 | |
U | Jump (Str) | +0 | +0 | +0 | +0 | +0 | |
- | Knowledge (nature) (Int) | +4 | +1 | +0 | +0 | +5 | |
- | Knowledge (nobility and royalty) (Int) | +4 | +1 | +0 | +0 | +5 | |
- | Knowledge (local) (Int) | +4 | +1 | +0 | +0 | +5 | |
U | Listen (Wis) | +2 | +2 | +2 | +0 | +6 | +2 vs. goblinoid |
U | Move Silently (Dex) | +0 | +0 | +0 | +0 | +0 | |
- | Profession, sailor (Wis) | +2 | +2 | +0 | +0 | +4 | |
U | Ride (Dex) | + 0 | + 0 | + 0 | + 0 | + 0 | |
U | Search (Int) | +3 | +1 | +2 | +0 | +6 | |
U | Spot (Wis) | +0 | +2 | +2 | +0 | +4 | +2 vs. goblinoid |
U | Survival (Wis) | +4 | +2 | +0 | +0 | +6 | +2 vs. goblinoid |
U | Swim (Str) | +2 | +2 | +0 | +0 | +4 | |
U | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 | |
Wis | |||||||
U | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 | +2 vs. goblinoid |
Dex | |||||||
U | Balance (Dex) | +0 | +0 | 0 | +0 | +0 | |
U | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 | |
- | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 | |
- | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 | |
- | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 | |
Int | |||||||
U | Appraise (Int) | +0 | +0 | +0 | +0 | +0 | |
- | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 | |
- | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 | |
U | Forgery (Int) | +0 | +0 | +0 | +0 | +0 | |
- | Spellcraft (Int) | +0 | +0 | +0 | +0 | + 0 | |
Cha | |||||||
U | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 | +2 vs. goblinoid |
U | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 | |
U | Disguise (Cha) | +0 | +0 | +0 | +0 | +0 | |
U | Gather Information (Cha) | +2 | +1 | +0 | +0 | +3 | |
U | Intimidate (Cha) | +0 | +0 | +0 | +0 | 0 | |
U | Perform (Cha) | +0 | +0 | +0 | +0 | +0 | |
- | Use Magic Device (Cha) | +0 | +0 | +0 | +0 | +0 | |
Skill Points | 28 |
Language |
Common, Sylvan, Goblin, literate |
Level 1 - Point Blank Shot Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Level 3 - Feat: Desciption
Level 6 - Feat: Desciption
Level 9 - Feat: Desciption
Level 12 - Feat: Desciption
Level 15 - Feat: Desciption
Level 18 - Feat: Desciption
Ranger
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
First Favored Enemy: Humanoid (goblinoid)
Track: A ranger gains Track as a bonus feat.
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Elf
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Listen, Spot and Search skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Sylvan. Elves with high Intelligence scores can choose from the following: Carnivon, Celestial, Draconic, Goblin, and Wildlander.
Name of Companion Here
Companion Description here (not required)
Str | Dex | Con | Int | Wis | Cha |
0 | 0 | 0 | 0 | 0 | 0 |
+0 | +0 | +0 | +0 | +0 | +0 |
Initiative | +0 | BaB | +0 | Graple | +0 |
Defense | Ttl | Bonuses | Save | Ttl | Bonuses | |
AC | 10+Bonuses Here | Bonuses Here | Fortitude | total bonus here | bonuses here | |
Flat | 10+Bonuses Here | Bonuses Here | Reflex | total bonus here | bonuses here | |
Touch | 10+Bonuses Here | Bonuses Here | Will | total bonus here | bonuses here |
Conditional offense modifier Here |
Offense | Attack | Damage | Type | CritRng | CritDmg | Range |
attack name here | +0 | #d#+mods | Slashing/Piercing/Bludgeoning | 20/x2 | #d#+mods | Melee/Distance |
Skills | Rnk | Abi | Syn | Msc | Mag | Ttl |
Skill (Stat) | + 0 | + 0 | + 0 | + 0 | + 0 | + 0 |
situational Skill bonuses here |
Feats:
Feat - Description
Special Qualities
Special Quality - Description
Special Attacks:
Special Attack - Description
Weapon | Damage | Crit | Range | Type | Notes |
Protective Item | AC | Type | MD | ACP | SF | Move | Notes |
Slot | Item | Description |
Head | Item Here | Description Here |
Face | Item Here | Description Here |
Neck | Item Here | Description Here |
Shoulders | Item Here | Description Here |
Torso | Item Here | Description Here |
Arms | Item Here | Description Here |
Hands | Item Here | Description Here |
Right Ring | Item Here | Description Here |
Left Ring | Item Here | Description Here |
Waist | Item Here | Description Here |
Feet | Item Here | Description Here |
Pack | Item Here | Description Here |
List of Items Here:
Outfit
Statistics of Items Here:
Class Spells
Class Cantrips
Spell - Description
Class 1:
Spell - Description
GM | Quest Name | Exp | Gold | Reward |
Total Exp | Total Gold | |||
Character History: