Kalor Surakam | |
Aliases: | N/A |
Age: | 52 |
Hair: | Black |
Eyes: | Brown |
Height: | 8'4 |
Weight: | Heavy, all muscle. |
Race: | Beastfolk(Turos) |
Class: | Cleric 2 |
Alignment: | Lawful Neutral |
Level: | 2 |
Experience: | 2200 |
Hit Points: | 20/20 |
Gold: | 1586 |
Current Status: | Active |
Played by MalcolmWrynn |
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 20 | +5 | +0 | +0 |
Dexterity | 10 | +0 | +0 | +0 |
Constitution | 14 | +2 | +0 | +0 |
Intelligence | 10 | +0 | +0 | +0 |
Wisdom | 16 | +3 | +0 | +0 |
Charisma | 16 | +3 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity(0) + Armor(6) = 16 |
Flat-Footed | 16 |
Touch | 10 |
Saving Throws | Base | Bonus | Total |
Fortitude | +3 | +2 | +5 |
Reflex | +0 | +0 | +0 |
Will | +3 | +3 | +6 |
BAB | Mod | Total Range/Melee |
+1 | +0/+5 | +1/+6 |
Initiative |
Dex(0) + Improved Initiative = +4 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
C | Balance (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Bluff (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Climb (Str) | +0 | +5 | +0 | +0 | +5 |
X | Concentration (Con) | +5 | +2 | +0 | +2 | +9 |
X | Craft(Int) | +0 | +0 | +0 | +0 | +0 |
C | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
X | Diplomacy (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
C | Disguise (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
C | Gather Information (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Handle Animal (Cha) | +0 | +3 | +0 | +0 | +3 |
X | Heal (Wis) | +2 | +3 | +0 | +0 | +5 |
C | Hide (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Intimidate (Cha) | +0 | +3 | +0 | +2 | +5 |
C | Jump (Str) | +0 | +5 | +0 | +0 | +5 |
X | Knowledge (Religion) (Int) | +2 | +0 | +0 | +0 | +2 |
C | Listen (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Move Silently (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Perform (Cha) | +0 | +3 | +0 | +0 | +3 |
X | Profession (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Search (Int) | +0 | +0 | +0 | +0 | +0 |
C | Sense Motive (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +1 | +0 | +0 | +0 | +1 |
C | Spot (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Survival (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Swim (Str) | +0 | +5 | +0 | +0 | +5 |
C | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Use Magic Device (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Runnertongue
Skill Tricks:
Skill Tricks go here
Skill Point Total: 10
1st 8
2nd 2
Feats:
Free, from Domain: Improved Initiative
1st level: Power Attack
Class Abilities:
Domains: Portal, Time(Benefits: Can detect Portals, active or otherwise, and has Improved Initiative
Rebuke/Command undead
Racial Abilities:
+2 Strength, +2 Constitution, -2 Dexterity
-Medium-size.
-30' Movement.
-Dominating Personality: +2 to Concentration and Intimidation checks.
-Powerful Build: Whenever anyone with this trait is subjected to an opposed check based on size modifiers (such as bull rushes, grapple checks, and trip attempts), they count as one size larger if doing so is advantageous. In addition, characters with this trait count as one size larger to determine how different special abilities affect them (such as improved grab or swallow whole). However, characters with this Feat count as their normal racial size for determining space and reach. The abilities of this Feat stack with powers, abilities, and spells that affect size category.
-Tireless: Large ungulates gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold their breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, large ungulates may sleep in light or medium armor without becoming fatigued. This stacks with the Endurance feat, which also allows large ungulates to sleep in heavy armor without becoming fatigued.
-Low-light Vision.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Scythe | +6 | 2d4+7 | 20 x4 | Slashing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Splint Mail | +6 | +0 | -7 | -40% | 20ft | 45lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Scythe (18 GP), Backpack (2 gp, 2 lbs.); Bedroll (1 sp, 5 lbs.); scrollcase (1 gp, 1/2 lb.); Flint and Steel (1 gp); beltpouch (1 gp, 1/2 lb.); 4 days trail rations (2 gp, 4 lbs.); 50' silk rope (10 gp, 5 lbs.); sack (1 sp, 1/2 lb.); sewing needle (5 sp); 2 waterskins (2 gp, 8 lbs.); whetstone (2 cp, 1 lb.).
Splint Mail(200 GP), Holy Symbol(Wooden)(1 GP)
Cost: 238 gp, 7 sp, 2 cp.
Statistics of Items Here:
Spells per Day:
0th: 4/day
1st: 2+1Domain/day(+1 Wisdom mod)
Spell DCs:
10+Wisdom Modifier(3)+Spell Level=???
Spells Known:
All Cleric Spells.
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
1A: A tall and sturdily built Turos, or bullman. His horns are short and wide, but look pointed enough that they might pose a problem. He appears to be a male in his prime, one might estimate him to be in his early or mid twenties, if he were human. His fur is a mottled brown, and he tends to dress in simple tunics, with his armor on top. For his kind, and indeed to many others, he appears quite comely, fur exceptionally well groomed, horns polished.
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
2A: A decent number of battle scars, obviously this particular Turos had seen his share of combat.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
3A: He can have a somewhat crude mannerism at times, especially if presented with the company of someone he finds particularly favorable, whether they're of his species or not.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
1A: In the land of the Turos, in an outlying farmland, specifically. Birthdate: December 23rd. Nothing in particular heralded his birth, as he was not some creature of omen, just another farmer's son.
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
2A: Gron and Margra Surakam are simple farming folk, illiterate as most of the people of the world of Therafim are. Married, by a simple ceremony, still alive and in good health, raising the rest of their children and managing their farm.
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
3A: Several, but they don't actually concern him any longer, as they're all apparently eager to serve at the farm, or perhaps help at the marketplace. Presumably one of his brothers will inherit the farm someday, and his sisters will hope to marry well.
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
4A: A few associated aunts and uncles in neighboring towns, and some cousins, but again, none that seem particularly relevant.
5) How did you get along with your family?
5A: Very well actually…despite his potential eccentricities, he was a reliable hand at the farm, though not the most brilliant or agile of his family, he wasn't exactly clumsy or dim-witted, either, and had quite a bit of 'horse sense'. Leaving to join the priesthood was seen as a bit of a strange and exotic turn of pace for him, but his family wishes him the best, even if he -has- decided to journey into other lands, something they rather frown on.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
1A: Not specifically an apprentice, more of an acolyte, for several years.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
2A: Formal training as an acolyte at the priesthood of Umnos, and combat training by the same priests, when time could be spared. He was of a much more martial bent than many of the priesthood, but fortunately he wasn't entirely alone in that tendancy.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
3A: No specific teacher can claim credit for Kalor. He was the product of the school itself. He was well treated, fairly at least, and left on very good terms. Only a few teachers disapproved of him taking a journey to other lands..the rest realized it was part of the process which would strengthen his faith in the long run.
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
4A: Of course, there were many acolytes. He got along well enough..he wasn't as smart as most of them, but had the wisdom and force of personality to hold his own with most, and made friends easily.
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
5A: Scriptures and other forms of the written word are important to him. As a cleric, he prides himself on being 'lettered'..and has fine penmanship after years of painstaking practice.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
6A: Other than being a priest of his god? Not really.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
1A: His siblings, unrelated farm hands, a few Turos around his age in the town..and fellow Acolytes, more recently.
2) How many of these people are still alive? How many are you still friends with?
2A: Barring a few random chance accidents, presumably almost all of them are still alive. He hasn't seen the ones from the town or farm hands in years, but the acolytes <some of whom have become clerics in their own right as he did..> remain his friends, and he writes them occasionally to report his progress.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
3A: None in particular..he was too cautious to have a 'best' friend, and instead tried to spend as much time with them in groups as possible.
4) What do you look for in a friend?
4A: Good cheer, fellowship, boisterous nature if possible. Not fond of the staid and dull types, by and large.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
5A: Growing up on a farm, he's had a..tumble or two, with female farm hands of his age, more than a few times. There was also a female acolyte of Umnos he had a crush on, but though they remained good friends, nothing ever came of that. He's not looking for a spouse or singular partner as yet…simply enjoying himself so long as no harm comes to anyone else.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
1A: Being a cleric, his views are understandably biased, based on the ways of the Umnos priesthood. He believes in Balance, but also the overarching guide of Law. He doesn't necessarily believe it should be put to use in every aspect of life, because that too needs balance..but he's far from endorsing chaos.
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
2A: Nature spirits are a part of the world and are in their own way a force of Balance. The dead? They should probably remain dead unless there's a strong reason for them to return.
3) What gods, religions, or priesthoods will you have nothing to do with?
3A: Those that are forbidden or possessed of an evil disposition.
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
4A: He would kill to defend himself or others, would probably not steal under most circumstances. Lying is distasteful, but on occasion necessary for the greater benefit of those concerned. Preventing a full-scale battle with a white lie is acceptable, in his eyes. As far as sex goes, he has no objections if the partner is agreeable, and doesn't presume too much about the relationship. He doesn't want to hurt anyone by 'sleeping around', and so has not set down roots anyplace yet. Would not be keen on dealing with evil beings, overall.
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
5A: Fairly motivated, though not to the point of idiocy.
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
6A: Power: Only as far as it helps him to defend himself and pursue his other goals. Wealth: Useful, it helps him live in comfort, and again, pursue his other goals. Fame: Largely irrelevant, though a part of him would like to have a reputation as a high cleric of Umnos. Honor: Very important, though not to the point of slaying someone over a slander, or anything like that. Family: Important, though he has little tie to them directly anymore, barring a visit, which would be very inconvenient. Friends? Great to have them, and will go to great lengths to help them, with the obvious understanding that they would do the same for him. Love: Of the carnal variety, he's quite fond of that, but of the romantic kind…he's not really found much help in that department. Knowledge and Religion are equally important, almost of the highest importance to him, as they -are- his Job. He wants to attain a better understanding of his god, of his place, to be able to act as a high priest would.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
7A: His dreams are no more or less than those that other people have. Nothing overly prophetic.
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
8A: It's a force of the universe and has its place. Those who use it should be cautious, but its their choice so long as they don't disrupt the balance.
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
1A: A certain rugged charm, perhaps..but he's not precisely 'witty'.
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
2A: Other than a healthy amount of carnal lust? Nothing too out of the ordinary.
3) Do you have any enemies? How much trouble do those conflicts cause you?
3A: None that he's aware of.
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
1A: Taverns, inns, churches, monasteries, reading or talking.
2) What do you hate? How do you typically react to these hated things?
2A: Overly prejudiced or staid people who dislike him for his race, or disposition. Usually becomes standoffish towards them.
3) What do you fear? What is your worst nightmare?
3A: Losing his connection to Umnos, or dying before he's able to become a high priest.
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
1A: A few goblins were captured near his farm once, and escorted through the town..they looked rather pathetic, and he found himself wondering why they'd go to such lengths to enter his people's homeland, when they were so hopelessly outmatched.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
2A: Casting an orison, a minor cure spell to help a younger acolyte with a skinned knee..-that- was a refreshing experience. To have the power to help, for once…he was quite pleased.
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
3A: N/A
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
4A: Other than a sturdy scythe of Umnos, granted to him by the priesthood, and his wooden holy symbol, nothing comes to mind.
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
5A: <See Background>
Character History:
Kalor was raised among the Turos people, and grew to respect their inherent law-abiding nature. His parents were simple folk, farmers, content to eke out a living and raise their children in peace. Kalor, however, wanted more. Not out of personal greed, perhaps, but still he yearned. He wanted to gain more that he might -do- more, for his people, and for others who deserved it. He was mistrustful of some of the tales told of the other races..surely not all could be as dastardly as that? His people were a little on the xenophobic side, in his eyes. He took up the worship of Umnos in his teenage years, and soon became a formal acolyte. In time, he earned his equipment, and armor, and was bestowed a scythe, that he might defend himself and preserve balance. He journeyed away from his homeland, to Avalon, a city whose legends had been heard far and wide..perhaps there he would learn more about the world, and his own faith.