Kaotaka | |
Aliases: | ??? |
Age: | 23 |
Hair: | None |
Eyes: | Rust with black pupils |
Height: | 5'8 Tall/7'11 Long |
Weight: | 232 lbs |
Race: | Beastfolk Elapi |
Class: | Swordsage 2/ Barbarian 1/Fighter 1 |
Alignment: | CN |
Level: | 4 |
Movement Speed: | 40ft/round |
Experience: | 8,402/10,000 |
Hit Points: | 50/50 |
Gold: | 5,309.39 |
Current Status: | Inactive |
Played by Pendulum |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 20 | +5 | +0 | +0 |
Dexterity | 20 | +5 | +0 | +0 |
Constitution | 16 | +3 | +0 | +0 |
Intelligence | 7 | -2 | +0 | +0 |
Wisdom | 16 | +3 | +0 | +0 |
Charisma | 8 | -1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity 5 + Armor 5 + Natural Armor 3 + Swordsage Wisdom Bonus 3 = 26 |
Flat-Footed | 21 |
Touch | 18 |
Saving Throws | Base | Bonus | Total |
Fortitude | +4 | +3 | +7 |
Reflex | +3 | +5 | +8 |
Will | +3 | +2 | +5 |
BAB | Mod | Total Range/Melee |
+3 | +5 Dex /+5 Str | +8/+8 |
Initiative |
Dex (5) + Quick to Act (1) = +6 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +0 | -2 | +0 | +0 | -2 |
X | Autohypnosis (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Balance (Dex) | +0 | +2 | +2 | +0 | +4 |
X | Bluff (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Climb (Str) | +0 | +5 | +0 | +0 | +5 |
C | Concentration (Con) | +0 | +3 | +0 | +0 | +3 |
C | Craft (Int) | +0 | -2 | +0 | +0 | -2 |
X | Decipher Script (Int) | +0 | -2 | +0 | +0 | -2 |
X | Diplomacy (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Disable Device (Int) | +0 | -2 | +0 | +0 | -2 |
X | Disguise (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Escape Artist (Dex) | +0 | +5 | +0 | +0 | +5 |
X | Forgery (Int) | +0 | -2 | +0 | +0 | -2 |
X | Gather Information (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Handle Animal (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Heal (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Hide (Dex) | +0 | +5 | +0 | +0 | +5 |
C | Intimidate (Cha) | +4 | -1 | +0 | +0 | +3 |
C | Jump (Str) | +4 | +5 | +2 | +0 | +11 |
C | Knowledge(Local)(Int) | +0 | -2 | +0 | +0 | -2 |
C | Listen (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Martial Lore (Int) | +0 | -2 | +0 | +0 | -2 |
C | Move Silently (Dex) | +0 | +5 | +0 | +0 | +5 |
X | Open Lock (Dex) | +0 | +5 | +0 | +0 | +5 |
X | Perform (Cha) | +0 | -2 | +0 | +0 | -2 |
C | Profession (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Psicraft (Int) | +0 | -2 | +0 | +0 | -2 |
X | Ride (Dex) | +0 | +5 | +0 | +0 | +5 |
X | Search (Int) | +0 | -2 | +0 | +0 | -2 |
C | Sense Motive (Wis) | +0 | +3 | +0 | +0 | +3 |
X | Sleight of Hand (Dex) | +0 | +5 | +0 | +0 | +5 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +0 | -2 | +0 | +0 | -2 |
X | Spot (Wis) | +0 | +3 | +0 | +0 | +3 |
X | Survival (Wis) | +0 | +3 | +0 | +0 | +3 |
C | Swim (Str) | +0 | +5 | +0 | +0 | +5 |
C | Tumble (Dex) | +5 | +5 | +0 | +0 | +10 |
X | Use Magic Device (Cha) | +0 | -2 | +0 | +0 | -2 |
X | Use Rope (Dex) | +0 | +5 | +0 | +0 | +5 |
Where X is Cross Class and C is a Class Skill
Languages Known: Common and Parseltongue
Skill Tricks:
Skill Tricks go here
Skill Point Total: 10
Feats:
Demonic Skin: +1 improvement to Natural Armor bonus (1st level)
Weapon Focus: Greatsword; +1 to hit with Greatsword (Stone Dragon Disciple Focus) (Swordsage Bonus)
Intimidating Rage: Demoralize 1 foe while raging per encounter as free action (3rd level)
Power Attack: Subtract points from an Attack Roll to add to Damage Roll (Fighter Bonus)
Class Abilities:
Swordsage
Discipline Focus (Ex): As a swordsage, you can focus your training to take advantage of each discipline’s fighting style. Each time you gain the discipline focus ability, select one of
the six swordsage disciplines to which that focus applies. You can select a different discipline each time you gain discipline focus, but you must know at least one martial maneuver
from the selected discipline. Even if you select a different discipline at higher levels, your discipline choice for earlier abilities does not change.
This focus manifests in the following ways.
Weapon Focus: At 1st level, you gain the benefit of the Weapon Focus feat for weapons associated with the chosen discipline.
Quick to Act (Ex): You gain a +1 bonus on initiative checks. This bonus increases by 1 at 5th, 10th, 15th, and 20th level.
AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless. Mithril Medium armour does not count as light armour for purposes of this ability.
Fast Movement (Ex): A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet. A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 20 feet.
Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class.
The increase in Constitution increases the barbarian's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies. See below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action. A barbarian can't, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Constitution, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck.
Racial Abilities:
+2 Strength, +2 Dexterity, -2 Intelligence -Medium-size.
-30' Movement.
-Unusual Build: 150% costs for armor (but not shields), after all other cost modifiers have been added up.
-Natural Armor: Thanks to their thick scales, reptile beastfolk gain a +2 natural armor bonus to Armor Class.
-Aquatic: Reptile beastfolk can hold their breaths for 4 times longer than normal.
-Strong Tails: Reptilian beastfolk gain a +2 to all Jump and Swim checks.
Weapon | Attack Bonus | Damage | Critical Range | Critical Damage | Damage Type | Value |
+1 Illuminating Steel Greatsword | +10 | 2d6+8 | 19/20 x2 | 4d6+16 | Slashing | 2850gp |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight | Value |
+1 Mithral Chainshirt | +5 | +6 | 0 | 10% | 30ft | 12.5lb | 2650gp |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Mithral Chainshirt | Mundane Armor made of light silvery Mithral rings that cover his chest, back, and a ways down the back of his thick body |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Backpack
100ft Silk Rope
3 torch
1 flint/steel
Loincloth
Average Lock Manacles
Rations
Waterskin
155.53 gp spent
Statistics of Items Here:
+1 Illuminating Steel Greatsword - Sheds bright red light for 20ft, and provides shadowy illumination for a further 20ft.
Initiator Level: 3
Disciplines: Desert, Diam, Set, Shadow, Stone, Tiger
Current Maneuvers known: 6
Maneuvers Readied: 4
Stances: 2
1st Level Stances:
Diamond Mind - Stance of Clarity: Gain +2 AC against one opponent, -2 against all others
Setting Sun - Step Of The Wind: Ignore Difficult Terrain, gain bonuses against foes moving through it
1st Level Maneuvers:
Desert Wind - Distracting Ember, Burning Blade
Diamond Mind - Moment of Perfect Mind
Setting Sun - Mighty Throw
Shadow Hand - Clinging Shadow Strike
Stone Dragon - Stone Bones, Charging Minotaur
Tiger Claw - -
Maneuvers Known:
Distracting Ember?: Boost — Fire elemental appears, flanks enemy
Burning Blade?: Boost — Deal 1d6 fire +1/initiator level
Moment of Perfect Mind?: Counter — Use Concentration check in place of Will Save
Mighty Throw?: Strike — Grab foe, throw him up to 10ft.
Clinging Shadow Strike?: Strike — Foe suffers 20% miss chance on attacks
Stone Bones?: Strike — Gain DR 5/Adamantine
Character History:
Born as the bastard child of an awkward Naga and Elapi affair, Kaotaka was never truly accepted by either race. The proud Naga, disgusted by their failure of a race and the Elapi, mistrusting of anything that could share blood with their former oppressors. He was shunned, and forced to fend for himself at a young age. Stealing small morsels of food from the dusty stalls in his urban desert home-city. He survived as a street urchin long enough to learn of the world outside the great expanses of the city. Though it was not this great outside world he'd be visiting. Instead, a mysterious contact cornered him at the alleyway he slept in and offered him new life. A place in the Assaram School. He was told he was special.
Unique. The School wanted him to be a special addition to their forces. Thus, he moved from his home in the middle of an alleyway, to the top of The Holy Spire, and a soft bed at the prestigious school. A home and acceptance, how could he refuse? Life at the Assaram school was not as he expected however, as it was soon obvious. There were rules, regulations, and much forced discipline. Many a time did he feel the sting of a cane upon his body while slowly the masters of subtlety and finesse tried to hammer him into shape and beat some form of sense in to him. He took well to physical training, soon becoming rather strong while at the same time nimble and precise. He toughened up, but never took well to books as his teachers soon learned. Though they had originally tried to shape him to become a daring Naga-blooded rogue, he simply didn't have the focus and self-control to sneak about quietly and become one of the legendary Assassins of Assaram. Thus they resolved to try and calm his spirit with a little Monastic training, for his benefit of course. He failed at being a successful monk too. Not one to give up on such a promising pupil though, they turned to the Martial Adept ways of the Swordsage. It was the best fit yet, and he picked up the training well. Or did he?
Since the day he had joined the academy he still didn't think he'd made the right choice. Sure it was much better living conditions than his home on the streets, but even though he felt welcome and had what felt like a family for the first time in his life, he was still being constantly bothered by all the rules. Follow these orders, obey my commands. You are no more free here than you were on the street. The whole situation bothered Kaotaka. He wanted to be free, but still have this power. There was the whole world out there to explore to seek it while still being free, he just needed to get out there and search. Who knew, he could even find a place in the world where nobody gave a damn about his bloodlines. It was then that he set off at the prime age of twenty one to wander the earth, slithering across the continents for a full two years without success before finally arriving in Avalon. A city full of promise, he'd be sure to find some way to achieve his goals here.
It should be noted that his cobra like hood is usually kept folded against his body, and only flares it while relaxing and catching sunlight with it, or when angered/in combat.
Link to naughty picture of him.
http://tinyurl.com/2dfffj9
His weapon looks exactly like that used by the Kamahl Pit Fighter
http://www.foroswebgratis.com/imagenes_foros/6/1/1/9/3/720900kamahl-pit-fighter-1280.jpg