|Class:||Cloistered cleric 1|
|Played by DragonSword|
|Ability||Score||Mod||Temp Score||Temp Mod|
Temp Mod Used to track Magic Item bonuses etc
|Total||Base 10 + 1 + 2 armor =13|
|Dex = +1|
|Skills||Ranks||Stat Bonus||Synergy||Magical Bonuses||Total|
|X||Decipher Script (Int)||+0||+0||+0||+0||+0|
|c||Disable Device (Int)||+0||+0||+0||+0||+0|
|c||Escape Artist (Dex)||+0||+0||+0||+0||+0|
|c||Gather Information (Cha)||+0||+0||+0||+0||+0|
|c||Handle Animal (Cha)||+0||+0||+0||+0||+0|
|X||Knowledge (Religion/erotic/Arcane) (Int)||+8||+2||+0||+0||+10|
|c||Move Silently (Dex)||+0||+1||+0||+2||+3|
|c||Open Lock (Dex)||+0||+0||+0||+0||+0|
|c||Sense Motive (Wis)||+0||+0||+0||+0||+0|
|c||Sleight of Hand (Dex)||+0||+0||+0||+0||+0|
|X||Speak Language (n/a)||+8||+0||+0||+0||+8|
|c||Use Magic Device (Cha)||+0||+0||+0||+0||+0|
|c||Use Rope (Dex)||+0||+0||+0||+0||+0|
Where C is Cross Class and X is a Class Skill
Languages Known:Common, Carnivon, Celestral, Abyssil , undercommon, evil outsider, Draconic, sylven, Goblin, (3 more)
Skill Tricks go here
Skill Point Total: 32
1st 32 2nd 8 3rd 8 4th 8 5th 8
Source: Player's Guide to Faerûn
You have an exceptional gift for magic.
Benefit: For the purpose of determining bonus spells, treat the ability score that controls your spellcasting (Charisma for bards, Wisdom for divine spellcasters, or Intelligence for wizards) as 2 points higher than its actual value.
Special: You cannot gain Spellcasting Prodigy multiple times. You may select this feat only as a 1st-level character.
Sources: Player's Handbook II
You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.
Prerequisite: Ability to turn undead.
Benefit: As a swift action, you can expend a turn undead attempt no augment your ability to tend to the wounds of others. You gain a +5 bonus on Heal checks and a +2 bonus per die on the damage healed by any conjuration (healing) spells you cast. This benefit lasts until the end of your current turn.
Class Abilities:Turn or Rebuke Undead (Su): Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).
Knowledge: Granted Power: Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
1. Detect Secret Doors: Reveals hidden doors within 60'.
2. Detect Thoughts: Allows “listening” to surface thoughts.
3. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
4. DivinationM: Provides useful advice for specific proposed actions.
Luck: Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse that the original roll.
1. Entropic Shield: Ranged attacks against you have 20% miss chance.
2. Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
4. Freedom of Movement: Subject moves normally despite impediments.
Charm: Granted Power: You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
1. Charm Person: Makes one person your friend
2. Calm Emotions: Calms creatures, negating emotion effects.
3. Suggestion: Compels subject to follow stated course of action.
4. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
+2 Dexterity, +2 Charisma, -2 Constitution
-Padfoot: +2 racial bonus on Listen and Move Silently checks.
-Unerring Balance: +4 bonus to Balance checks, +4 to Tumble checks.
-Light Build: Thanks to their slighter builds and more agile bodies, beastfolk with light build receive a +1 size modifier to AC, as well as a +4 to Hide checks. In addition, those with light build can use weapons and armor designed for creatures one size smaller without penalty, and can fit through tight spaces as though they were one size category smaller. Despite these advantages, those with light build count as their normal racial size for determining space and reach. This ability stacks with powers, abilities, and spells that affect size category.
|Weapon||Attack Bonus||Damage||Crit||Damage Type|
|Armour / Shield||Armour/Shield Bonus||Max Dex||Armour Check||Arcane Spell Failure||Movement Speed||Weight|
|Head||Item name goes here||Brief item description|
|Face||Item name goes here||Brief item description|
|Neck||Item name goes here||Brief item description|
|Shoulders||Item name goes here||Brief item description|
|Torso||Item name goes here||Brief item description|
|Arms||Item name goes here||Brief item description|
|Hands||Item name goes here||Brief item description|
|Right Ring||Item name goes here||Brief item description|
|Left Ring||Item name goes here||Brief item description|
|Waist||Item name goes here||Brief item description|
|Feet||Item name goes here||Brief item description|
|Pack||Item name goes here||Brief item description|
List of Items Here:2 potions of Arousal (50 gp each)
1 potion of Change Sex (300 gp, lasts 3 months)
1 potion of Invisiblity (300 gp)
Statistics of Items Here:
Spells per Day:
6 1st lvl
4 2nd lvl
3 3rd lvl
3 domain of ea domain
Add the following spells to the cloistered cleric's class spell list: 0—message; 1st—erase, identify, unseen servant; 2nd—fox's cunning; 3rd—illusory script, secret page, tongues (reduced from 4th level); 4th—detect scrying; 6th—analyze dweomer; 7th—sequester; 9th—vision.
Kay is a young priestess to the Goddess Bast and is out to become a great priestess, loving and nurturing, but she loves to have sexual fun as well.