Before you is a large stone. Steady and tall with a funny dressed Gnome behind it, making a very unsuccessful attempt to climb its slight height. Dressed within a purple velvet robe with bone entwined into the robes the themselves, giving one the impression that Halloween had come early! Over the face of the face, tied securely behind the Gnomes head, would be that of a goblin skull or at least just enough to fit onto the face of the Gnome within a mask like manner. Not enough to cover the Gnomes head fully though, some would frown at this, as one could still see the Gnome grinning from ear to ear.
The color of the robes that were worn, was that of purple. Fitting within the Gnomes <color> eyes as they were to linger out beneath that pointed hood of his, full of excitement as he would giggle madly here and there as finally the gods deemed it that the stone would fall upon him.
Gallery
Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
8 |
-1 |
+0 |
+0 |
Dexterity |
17 |
+3 |
+0 |
+0 |
Constitution |
14 |
+2 |
+0 |
+0 |
Intelligence |
17 |
+3 |
+0 |
+0 |
Wisdom |
10 |
+0 |
+0 |
+0 |
Charisma |
20 |
+5 |
+0 |
+0 |
|
Total |
Base |
Mod |
Misc |
Melee |
+0 |
0 |
-1(str) |
1 |
Range |
+4 |
0 |
+3(dex) |
1 |
|
Total |
Base |
Str |
Misc |
Grapple |
+6 |
2 |
+4 |
+0 |
|
Total |
Armor |
Size |
Dex |
ACP |
AC |
17 |
+3 |
+1 |
+3 |
-3 |
Touch |
14 |
Flat-Footed |
14 |
Save |
Total |
Base Save |
Mod |
Misc |
Fortitude |
+2 |
0 |
2 |
0 |
Reflex |
+3 |
0 |
3 |
0 |
Will |
+2 |
2 |
0 |
0 |
Languages: Common, Draconic, Sylvan, Infernal, Literacy |
Skills |
Ranks |
Stat |
Synergy |
Misc |
Total |
X |
Appraise (Int) |
+0 |
+3 |
+0 |
+0 |
3 |
X |
Balance (Dex) |
+0 |
+3 |
+0 |
-3 |
0 |
C |
Bluff (Cha) |
+2 |
+5 |
+0 |
+0 |
7 |
X |
Climb (Str) |
+0 |
-1 |
+0 |
-3 |
-4 |
C |
Concentration (Con) |
+0 |
+2 |
+0 |
+0 |
2 |
C |
Craft(Jewelry) (Int) |
+2 |
+3 |
+0 |
+0 |
5 |
C |
Craft(Tailoring) (Int) |
+2 |
+3 |
+0 |
+0 |
5 |
X |
Diplomacy (Cha) |
+0 |
+5 |
+0 |
+0 |
5 |
C |
Disguise (Cha) |
+0 |
+5 |
+0 |
+0 |
5 |
X |
Escape Artist (Dex) |
+0 |
+3 |
+0 |
=3 |
0 |
X |
Forgery (Int) |
+0 |
+0 |
+0 |
+0 |
|
X |
Gather Information (Cha) |
+0 |
+5 |
+0 |
+0 |
5 |
X |
Heal (Wis) |
+0 |
+0 |
+0 |
+0 |
0 |
X |
Hide (Dex) |
+0 |
+3 |
+0 |
+5 |
8 |
C |
Intimidate (Cha) |
+2 |
+5 |
+0 |
+0 |
7 |
C |
Jump (Str) |
+0 |
-1 |
+0 |
-9 |
-10 |
C |
Knowledge (Arcana) (Int) |
+2 |
+3 |
+0 |
+0 |
5 |
C |
Knowledge (The Planes) (Int) |
+3 |
+3 |
+0 |
+0 |
6 |
X |
Listen (Wis) |
+0 |
+0 |
+0 |
+2 |
2 |
X |
Move Silently (Dex) |
+0 |
+3 |
+0 |
-3 |
0 |
X |
Perform (Cha) |
+0 |
+5 |
+0 |
+0 |
5 |
X |
Ride (Dex) |
+0 |
+3 |
+0 |
+0 |
3 |
X |
Search (Int) |
+0 |
+3 |
+0 |
+2 |
5 |
C |
Sense Motive (Wis) |
+0 |
+0 |
+0 |
+0 |
|
C |
Spellcraft (Int) |
+4 |
+3 |
+0 |
+0 |
7 |
X |
Spot (Wis) |
+0 |
+0 |
+0 |
+2 |
2 |
X |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
|
X |
Swim (Str) |
+0 |
-1 |
+0 |
-6 |
-7 |
C |
Use Magic Device (Cha) |
+3 |
+5 |
+0 |
+0 |
8 |
X |
Use Rope (Dex) |
+0 |
+3 |
+0 |
+0 |
3 |
Skill Tricks:
Level 1 - Spell Focus: Invocations
Class Abilities
Warlock:
• Proficient in light armor
• Proficient with all simple weapons.
• Eldritch Blast(Sp): Ray deals 1d6 damage.
Racial Abilities
Gnome:
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
• Small: Gnomes gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons and armour than medium creatures use, and their lifting and carrying limits are three-quarters of those of a Medium character.
• Slow Speed: Gnomes have a base speed of 20 feet.
• Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
• Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
• Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast.
• Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
• Keen Senses: Gnomes receive a +2 racial bonus on Listen, Spot and Search skill checks.
• Obsessive: Gnomes receive a +2 racial bonus on all Craft or Profession skills.
• Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
• Languages: Gnomes begin play speaking Common and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Giant, Goblin, and Wildlander.
Weapon |
Attack |
Damage |
Crit |
Damage Type |
Dagger |
1d20 |
1d3-1 |
20/x2 |
P/S |
Sickle |
1d20 |
1d4-1 |
20/x2 |
S |
Protective Item |
Armour Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Bone |
+3 |
+4 |
-3 |
15% |
20ft |
10 lb |
Slot |
Item |
Description |
Head |
Pointy hood |
Brief item description |
Face |
Crude looking goblin face Mask |
Brief item description |
Neck |
Item name goes here |
Brief item description |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
Equipment:
Bone 20 gp 20 lb.
Robe, Velvet 3 gp 3 lb.
Dagger 2 gp
Sickle 6 gp 2 lb
Inventory:
Backpack 2 gp 2 lb.
Earplugs 3 sp
Grappling hook, 3 gp 2 lb.
collapsible
Snow goggles 2 gp
Marbles 2 sp 2 lb.
Twine, roll (50 ft.) 1 sp —
Pulley 5 gp 1 lb.
Periscope 20 gp 2 lb.
Game board, 2 gp 1 lb.
portable
Bedroll 1 sp 5 lb.
Case, map or scroll 1 gp 0.5 lb.
Flint and steel 1 gp
Rope, silk (50 ft.) 10 gp 5 lb.
Pouch, belt 1 gp 0.5 lb.
Total Cost: 80 gp Total Weight: 21 lb.
Statistics of Items Here:
Spells per Day:
N/A
Spell DCs:
Invocation DC's
Equivalent Level |
Mod(Cha) |
Spell Focus |
Total DC |
1st |
+5 |
+1 |
16 |
2nd |
+5 |
+1 |
17 |
3rd |
+5 |
+1 |
18 |
4th |
+5 |
+1 |
19 |
5th |
+5 |
+1 |
20 |
6th |
+5 |
+1 |
21 |
7th |
+5 |
+1 |
22 |
8th |
+5 |
+1 |
23 |
9th |
+5 |
+1 |
24 |
Invocation Known
Least
Eldritch Spear
Character History:
A Gnome who claims of being a genius to the workings and fine arts of alchemy, manages without true cause to blow up a farmers barn within the attempt of successfully putting together a 'cure serious wounds potion'. It was the farmers fault for trusting the Gnome in the first place, especially outfitting him in the barn with chemicals next to that of his yearly stock. Winter was sure to harsh this year.
Kazzlestein Deadbolt had NOT been a part of that episode, though he had told it to his fellow kin like he had been. Within great detail too! Down to the part about where the gnome was delicately pouring one red substance from a small vial, into a green looking one before the explosion broke loose and torn apart the barn like it was nothing.
Though at the beginning, they had been told it was a funny story! The gnomes get it but from there it just goes downhill.
Especially when trying to tell it to a dragon that sort of just looks plainly at him without really having paid attention to the Gnome at all. Or if they had, they manage to shake their head upon the subject as the Gnome laughs over it.
Dragons, now there is something one would never believe a gnome to have seen. Well, it wasn't that a gnome should never ever have seen a dragon, it was more the living with them for many years that made the story seem unbelievable by any who Kazzlestein dare tell it to. Laughed and called all such of hurtful words due to the reasoning of such a thing as the possibility of a gnome such as Kazzlestein Deadbolt, having been raised upon Aur was impossible by their standards. Such had put the gnome to tears as the truth was not good enough for such people.
Such was and is the reason why Kazzlestein himself began to mistrust those others about him who he knew next to nothing about. Never to tell his tale to any who may of asked, for he was to reflect upon the time that he had been laughed out of a small village.
Raised with the dragons, Kazzlestein never was one to know the limits which were described to him by a slave he had met once upon Aur who had seen the way the gnome pranced and danced about without a care in the world. It had thought Kazzlestein was a bit more out of place than any other being upon Aur, dragon included. Kazzlestein remembers a bit of that day, it was like the first time a child is given a strict No by the parent. It was not understood until later, as he explained and told the story to one of his best friends in all the worlds. A copper headed dragon whose name was too long for one to say without pausing for air! For short, Kazzlestein called him Daddy! Wasn't intentional, it just came off that way.
Long years, the gnome lived within what was considered the best place in all the worlds! From as far back as the gnome could remember, he had been there upon Aur. His parents were unknown to him and the dragon did not seem like the type who would ever tell him of such. Said it was meaningless and the gnome would be quick to be bored over such.
During such as well, it had been uncovered that the gnome had potential for certain arts within him. During such a discovery, Kazzlestein had got an awful smack to the face from the backfire of the potential which lay within him. But that did not stop him, he could and would learn to channel its greatness throughout his body, the cost was not important
Taught much by the copper head, the gnome was, and much possibly the dragon had demanded from the gnome in return. But overall, it evened itself out over time especially around the time the copper head had mentioned to the gnome they were taking a trip to the lower lands.
Such a place had been known to the gnome, but not much. And the fact that the copper head and himself were taking a vacation to their only could excite the gnome to no end!
To make a long story short, there was an apparent accident along the way where the gnome was apparently 'forgotten' about near a small village. He had waited and waited for the dragons return but after a good four hours, Kazzlestein decided it was best to going exploding as he waited for the return of his best friend!
Thus wanderlust kicked in.