Kevarl Flameborne | |
Aliases: | None |
Age: | 18 |
Hair: | Feathery, Spiny and Black |
Scales: | Crimson body, golden chest |
Eyes: | Golden |
Height: | 6.5 ft |
Weight: | 190 |
Race: | Beastfolk - Izakar |
Class: | Sorcerer4 Draconic2 |
Alignment: | Lawful Neutral |
Level: | 5 |
Experience: | 14,810 |
Hit Points: | 32/32 |
Gold: | 18,341 |
Current Status: | Active |
Played by Scaly |
- Description
- Abilities & Skills
- Feats & Class Abilities
- Equipment
- Spells
- Background
- Notes and References
- Mood Music
- Adventure Log
- Questionnaire
This reptilian humanoid carries himself with a poise and haughtiness uncommon even among the Beastfolk; his nearly regal bearing and regard for others gives the impression of one who is accustomed to having his requests obeyed without question or dithering. His head is elongated and predatory; though the lips of his surprisingly expressive face often pull back in a grin to expose the sharp teeth lining both of his jaws. The mirth of the expression is often shared by a glimmer to his golden eyes. Between a set of ivory colored rear facing tapered horns rests a thick mane of feathery black spines that spills down the back of his neck. His broad strong looking shoulders frame an equally muscular chest; the remainder of his physical form is concealed quite well by either voluminous robes or an ornate set of spined armor plating. A pair of crimson draconic wings rise from his shoulderblades where they emerge from his customized armor. They look strong, perhaps even capable of carrying him aloft. His presence is accompanied by that of his tail, which trails behind him unarmored save for his own crimson scales. The muscular appendage moves about almost with a mind of its own, possibly mirroring whatever deep seated feelings he is not expressing vocally or facially. A warmth like a sun heated rock radiates from him near constantly, carrying with it a spicy leathery scent.
Gallery
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 14 | +2 | +0 | +0 |
Dexterity | 18 | +4 | +0 | +0 |
Constitution | 18 | +4 | +0 | +0 |
Intelligence | 14 | +2 | +0 | +0 |
Wisdom | 8 | -1 | +0 | +0 |
Charisma | 20 | +5 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + 4 Dex +4 Nat Armor +1 Shield +1 Armor = 20 |
Flat-Footed | 18 |
Touch | 14 |
Saving Throws | Base | Bonus | Total |
Fortitude | +1 | +4 | +5 |
Reflex | +1 | +4 | +6 |
Will | +4 | -1 | +3 |
BAB | Mod | Total Range/Melee |
+2 | +Dex/+Str | +7/+4 |
Initiative |
Dex = +4 |
Skills | Rnk | Stat | Syn | Bonus | Total | |
X | Appraise (Int) | +0 | +0 | +0 | +0 | +0 |
C | Balance (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Bluff (Cha) | +4 | +5 | +0 | +3 | +12 |
C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
X | Concentration (Con) | +5 | +4 | +0 | +4 | +13 |
X | Craft (Int) | +0 | +2 | +0 | +0 | +2 |
C | Decipher Script (Int) | +0 | +0 | +0 | +0 | +0 |
C | Diplomacy (Cha) | +0 | +5 | +0 | +3 | +8 |
C | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
C | Disguise (Cha) | +0 | +5 | +0 | +3 | +8 |
C | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
C | Gather Information (Cha) | +0 | +5 | +0 | +3 | +8 |
C | Handle Animal (Cha) | +0 | +5 | +0 | +3 | +8 |
C | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Hide (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Intimidate (Cha) | +5 | +5 | +2 | +3 | +14 |
C | Jump (Str) | +0 | +2 | +0 | +2 | +4 |
X | Knowledge (Military Tactics) (Int) | +3 | +2 | +0 | +0 | +4 |
X | Knowledge (Arcana) (Int) | +3 | +2 | +0 | +0 | +5 |
C | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Move Silently (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Perform (Cha) | +0 | +5 | +0 | +3 | +8 |
X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Search (Int) | +0 | +0 | +0 | +0 | +0 |
C | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Sleight of Hand (Dex) | +0 | +0 | +0 | +0 | +0 |
C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +3 | +2 | +0 | +0 | +4 |
X | Spot (Wis) | +0 | -1 | +0 | +2 | +1 |
C | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Swim (Str) | +0 | +2 | +0 | +2 | +4 |
C | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 |
X | Use Magic Device (Cha) | +2 | +5 | +0 | +3 | +10 |
C | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Parseltongue, Draconic, Literate.
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 16,
2nd 4
3rd 4
4th 4 (Unspent)
Feats:
Eschew Materials(Class by Setting),
Dragontouched 1st Level
Dragonwings (10 REP Expenditure)
Combat Casting 3rd Level
Class Abilities:
Claws (Ex): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. This is a supernatural ability. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
Racial Abilities:
* Izakar have Darkvision 60' instead of the Aquatic and Low-light Vision racial traits.
* Izakar who select dragontouched as their first level feat may later select dragon wings as their 3rd level feat.
-Strong Tails: Reptilian beastfolk gain a +2 to all Jump and Swim checks.
Draconic Traits
Dragonblood Subtype
+2 Spot, +2 Intimidate
Enhanced Stats, Enhanced Natural Armor
Claw Natural weapons (1d4 damage)
Low Light Vision
+4 racial bonus to saves vs Sleep/Paralysis
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Claws/Blood Wind | +5/+5 | 1d4+2 | 19/20 x2 | Slash |
Crossbow | +7 | 1d8 | 20 x2 | Piercing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Armored Robe | +1 | +8 | 0 | 0% | 30ft | 5lb |
Dastana | +1 | NA | -0 | -0% | NA | 5lb |
Slot | Item | Description |
Head | Circlet of Persuasion | Gold band with ruby diadem, +3 to Charisma based checks |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Pauldrons of Agility | Brief item description |
Torso | Izacar Sorceror's Garb | Identical to Armored Robe in stats |
Arms | Masterwork Dastana | Durable Metal bracers for Defense; Inscribed with a key |
Hands | Arcanist's Gloves | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Healing Belt | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Traveler's outfit; Rope (50 ft,Hempen); Shortsword and Dagger; Crossbow w/200 bolts; 20days rations; Bedroll; Blanket; Tent; Waterskin; Flint and Steel; Spade
Crossbow, normal bolts
Storm Lantern from Thanedorn
Masterwork Dastana, Masterwork Morning Star
Wand of Lesser Fiery Orb (Level 1, 42 Charges)
Wand of Shield (Level 1, 50 Charges)
5x Potions of Cure Light Wounds
Healing Belt, Arcanist's Gloves
Pauldrons of Agility (takes Shoulders slot) - +1 to Reflex saves
Circlet of Persuasion
Statistics of Items Here:
Spells per Day:
0-6 / 1st-6+2 / 2nd-3+1
Spell DCs:
10+5+Spell Level=15+Spell Level
Spells Known:
Cantrips: Prestidigitation, Read Magic, Sonic Snap, Light, Prestidigitation
Level 1: Lesser Orb of Fire, Blood Wind, Jet of Steam, Mage Armor (Bloodline)
Level 2: Scorching Ray
Character History:
I was hatched in flame. Not literally, of course; what I mean is that the fire that lies in my heart has existed for as long as I can remember. In my earliest years the fire was the close friend, the confidant that encouraged me and drove me to my earliest successes. Those successes, as well as my hatching birthmarks earned me the attentions of the Elders of the Wyrmguard Clan. After I had spent close to two decades of my life honing my skill in arms and strategy, the Elders approached my generation; explaining that the Rites of Passage were soon to be upon us, and that we were to make our final preparations. It was then that the flame became more than just my friend; it became a tangible ally…a power I could draw upon when I had need…and occasionally when I did not. I was not the only one who was so blessed. There were several clutchmates who bore the marks of the Flameborn. Most notable of these marks were our golden eyes, as though the orbs were filled with liquid fire, and our scales, which were universally crimson upon our hatching to our underbellies, which were burnished to a deep yellow, almost golden as we approached the age of maturity and our Trials.
We were instructed in the ways of the Izakar nation while still young. The Lady Infyrana was known to us as our sponsor, liege and taskmaster. It was explained to us that it was she who took our kind out of a horrible state of barbarism and changed us, giving unto us a portion of her divine essence and gave us civilization. Gone were the soft, selfish weak forms of our past, replaced with the strength of scale and the lifetime comfort of service to the Izakar nation and through that, closeness and devotion to our benefactor. It was she who encouraged the more blessed among us to hone our arcane skills given us by blood. It was she who sponsored the Cult of Dragons, which existed on every level of our culture. She was not revered as a goddess, but the amount of deference granted to her in all things came very close to worship.
As we aged and grew, the base knowledge granted to us by bloodline was further honed and perfected. Those of us who were hatched with the dragon's ability to weave magic were taught in the ways of sorcery, and how to use it in battle. Our final lesson before the Trials was given to us by the Lady Infyrana herself.
She told us of the expansive Wizard Guilds and Colleges that existed in the outside world, she told us of strange creatures called humans and elves that devoted large expanses of their life studying magic as a science or art; since none of them had the ability by right of blood, they had to study it and learn it from books, rather than perfecting their absent natural talent for it. We all sneered in disdain as she explained how weak in battle these single-minded simpletons were as a result of their extremely focused studies. However, she did point out to us their one saving grace; the undeniable fact that wizards, without exception, are heavily laden with magical items. It was a lesson engraved in my memory; Steal away the Wizard, take its things, and find out hwo they work. A task for which we were supremely well suited, as we were battle sorcerors, steeped in the ways of War and Magic.
Through all of this, the fire in my heart grew stronger, always seeking to have more. More knowledge, more power, more gold…it mattered not, so long as it was more. The Cult priests noted my avarice and encouraged it, as they claimed that my methods pleased the gods and proved my closeness in blood to the Lady herself. And so I went on, gathering wealth, political power, magical power, yet none of it sated my flame. It seemed always to hunger for something more, and I didn't know what it was. It was maddening. Then, the day of the tests came. War had broken out with the damnable outsiders…again. They had broken through into the lower warrens, and immediate response was necessary. The priests had a specific response in mind. They decreed that my brothers, sisters and I woudl proceed into the warrens and repel a gnomish force which had penetrated the defense lines and threatened to pierce even further into our city. With an immense swelling of pride, we twelve accepted the responsibility and made our way into the darkness.
—To be continued. —
Through background and racial qualities I wish to use the Draconic Template and option for character advancement presented in Races of the Dragon page 70 C&Ped here for ease of reference; note that only the first level of the class has an accompanying hit die.
Table 4–1: The Draconic Racial Class
Effective Ability
Class Score
Level Increases Benefits
1st — +2 on Intimidate checks and Spot checks
2nd - Str +2, Con +2, Claws1, darkvision 60 ft.,
Cha +2 dragonblood subtype,
low-light vision, natural armor (+1), +4 racial bonus
on saves against sleep and paralysis
3rd - Str +2, Int +2, Con +2, Bite, breath weapon (weak),
claws2, immunity to energy, natural armor (+2)
4th - Str +4, Con +2, Breath weapon (full), dragon type, natural armor (+4),
wings
Izakar marching song
http://www.youtube.com/watch?v=tZ2YaThEms0
Kevarl's Theme, "Honour"
http://www.youtube.com/watch?v=brWdlQfkha4
The Putrid Altar
A Golden Ring
Gnollin Dirty
Gnollin Dirty 2
Shrine of the Dragon Gods
Attack of the Wolves!
It's Back from Work we go
Witch of the Frozen Wasteland
Little Girl Lost
The Forsaken Tower
Wicked Witch
Beach Bash
Mofaniisevywer
A: Appearance
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
This reptilian humanoid carries himself with a poise and haughtiness uncommon even among the Beastfolk; his nearly regal bearing and regard for others gives the impression of one who is accustomed to having his requests obeyed without question or dithering. His head is elongated and predatory; though the lips of his surprisingly expressive face often pull back in a grin to expose the sharp teeth lining both of his jaws. The mirth of the expression is often shared by a glimmer to his golden eyes. Between a set of ivory colored rear facing tapered horns rests a thick mane of feathery black spines that spills down the back of his neck. His broad strong looking shoulders frame an equally muscular chest; the remainder of his physical form is concealed quite well by either voluminous robes or an ornate set of spined armor plating. A pair of crimson draconic wings rise from his shoulderblades where they emerge from his customized armor. They look strong, perhaps even capable of carrying him aloft. His presence is accompanied by that of his tail, which trails behind him unarmored save for his own crimson scales. The muscular appendage moves about almost with a mind of its own, possibly mirroring whatever deep seated feelings he is not expressing vocally or facially. A warmth like a sun heated rock radiates from him near constantly, carrying with it a spicy leathery scent.
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
Kevarl has no scars yet, and is lacking any tattooing or body scarification. He does, however, have a persistent heated magical aura about him resulting from his inner fire.
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
Kevarl has a distinct accent when speaking anything other than Draconic or Parseltongue, his sibilance a result of the structure of his mouth and larynx.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
Kevarl was born within the mountain city state of the Izakar in the Shatterlands. There was a storm on the day of his birth; it carried no rain but lightning began a wildfire that charred one side of the mountain range where the city was. He is aware of his birthdate, as it as well as name are one of the first things Izakar young are taught.
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
Kevarl is aware of his parentage, but I have not written them up as they have not come up in game play yet, even as a distant chance.
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
Similar circumstances to the above. I'm leaving this part of his background nebulous until certain things regarding Izakar family structure are known for sure.
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
Lineage is a matter of pride for them, so he knows the line his blood has followed, and would be familiar with family members going back chronologically, but those who have branched off would not be as important.
5) How did you get along with your family?
Kevarl fulfilled his role in Izakar society well, and was therefor on good terms with the family for the honor he was bringing to them.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
No; Sorcerers must learn to control their abilities on their own terms — no two sorcerers being alike.
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling?
Informal Teachers? Self-Taught?
Kevarl attended an Academy where he learned all of his current skills and knowledge regarding history and his people.
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
Kevarl learned at the feet of many masters of differing subjects while at the Academy. They are all still alive, and his relationship with them was nothing beyond student-teacher.
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
Kevarl had many Izakar classmates, disagreements over points of debate did occur, but did not carry into misgiving or distrust as performance was expected of all of them.
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
Kevarl views writing as particularly important, as it is the only way to preserve thought and knowledge through the passage of long periods of time.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
Kevarl left the Izakar city-state with a purpose in mind; that purpose can only be fulfilled by fulltime adventuring; the character likely will not involve himself with a job that could anchor him to any one location for very long.
D: Friends
1) Who were your friends as a child? Siblings and those who lived nearby.
As an adolescent? Those who attended the Academy with him.
As an adult? Fellow adventurers.
2) How many of these people are still alive? How many are you still friends with? Kevarl has formed no strong bonds of friendship as of yet.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together? Kevarl has had no friend elevated to this level, nor any misadventures before becoming an adventurer.
4) What do you look for in a friend? Similar goals, able to hold an intelligent conversation or debate. Drive.
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner? This side of the character is still a work in progress.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
3) What gods, religions, or priesthoods will you have nothing to do with?
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
3) Do you have any enemies? How much trouble do those conflicts cause you?
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
2) What do you hate? How do you typically react to these hated things?
3) What do you fear? What is your worst nightmare?
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)