Larval Flayers

Psychoportation
Level: Psion/wilder 2
Display: Auditory
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 1d3 summoned larval flayers
Duration: 1 round/level (D)
Saving Throw: None; see text
Power Resistance: No
Power Points: 3

A sick tearing noise heralds the arrival of several eyeless, squiggling creatures that resemble tadpoles, each a full 2 feet in length. Their small, lampreylike mouths are obscured by a disquieting mass of tentacles.
This power calls 1d3 psionic creatures known as larval flayers (page 133). The larval flayers appear where you designate and act immediately, on your turn. (As Tiny creatures, they initially appear together in the same square.) They attack your opponents to the best of their ability. If you can communicate with the creatures, you can direct them not to attack, to attack particular enemies, or to perform other actions.

Augment: You can augment this power in one or both of the following ways:
1. For every 2 additional power points you spend, you can call one additional larval flayer.
2. For every 2 additional power points you spend, one of the larval flayers you call appears already attached to a foe in range that you specify and can use its brain sap ability (page 133) unless the selected foe succeeds on a Reflex saving throw.