Liadan Arc | |
Aliases: | Lia, Dragonfly (Hussam Only) |
Age: | 15-16 |
Hair: | Pink |
Eyes: | Aqua |
Height: | 4'11 |
Weight: | 80 |
Race: | Faerie Dragon |
Class: | Fey-Blooded Sorcerer 15 |
Alignment: | Neutral Good |
Level: | 15 |
Experience: | 82,013 |
Hit Points: | 120/120 |
Gold: | 105,035 |
Current Status: | Active |
Played by hopey |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 8 | -1 | +0 | +0 |
Dexterity | 14 | +2 | 16 | +3 |
Constitution | 18 | +4 | +0 | +0 |
Intelligence | 16 | +3 | +0 | +0 |
Wisdom | 12 | +1 | +0 | +0 |
Charisma | 25 | +7 | 31 | +10 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 + Dexterity 2 (3) + 4 Natural Armour + 5 Armour + Ring of Protection 4 = 25 (26) |
Flat-Footed | Base 10 + 4 Natural Armour + 5 Armour + Ring of Protection 4 = 23 |
Touch | 10 + Dexterity 2 (3) + Ring of Protection 4 = 17 |
Saving Throws | Base | Bonus | Total |
Fortitude | +5 | +4 | +9 |
Reflex | +5 | +2 (3) | +7 (8) |
Will | +9 | +1 | +10 |
BAB | Mod | Total Range/Melee |
+7/+2 | +2 (3) Dex/-1 Str | +9/+4(10/5) / +6/+1 |
Initiative |
Dex = +6 (7) |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +1 | +3 | +0 | +0 | +4 |
X | Balance (Dex) | +1 | +2 (3) | +0 | +0 | +3 (4) |
C | Bluff (Cha) | +5 | +7 (10) | +0 | +0 | +12 (15) |
X | Climb (Str) | +0 | -1 | +0 | +0 | -1 |
C | Concentration (Con) | +11 | +4 | +0 | +0 | +15 |
C | Craft (Int) | +4 | +3 | +0 | +0 | +7 |
X | Decipher Script (Int) | +0 | +3 | +0 | +0 | +3 |
X | Diplomacy (Cha) | +0 | +7 (10) | +0 | +0 | +7 (10) |
X | Disable Device (Int) | +0 | +3 | +0 | +0 | +3 |
X | Disguise (Cha) | +0 | +7 (10) | +0 | +0 | +7 (10) |
X | Escape Artist (Dex) | +0 | +2 (3) | +0 | +0 | +2 (3) |
X | Forgery (Int) | +0 | +3 | +0 | +0 | +3 |
C | Gather Information (Cha) | +4 | +7 (10) | +0 | +0 | +11 (14) |
X | Handle Animal (Cha) | +0 | +7 (10) | +0 | +0 | +7 (10) |
X | Heal (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Hide (Dex) | +0 | +2 (3) | +0 | +0 | +2 (3) |
C | Intimidate (Cha) | +1 | +7 (10) | +0 | +0 | +8 (11) |
X | Jump (Str) | +0 | -1 | +0 | +0 | -1 |
C | Knowledge (Arcana, Dungeoneering, Planes, Nature, Religion) (Int) | +18 | +3 | +0 | +0 | +21 |
X | Listen (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Move Silently (Dex) | +3 | +2 (3) | +0 | +0 | +5 (6) |
X | Open Lock (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Perform (Cha) | +0 | +7 (10) | +0 | +0 | +7 (10) |
C | Profession (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Ride (Dex) | +0 | +2 (3) | +0 | +0 | +2 (3) |
X | Search (Int) | +0 | +3 | +0 | +0 | +3 |
X | Sense Motive (Wis) | +0 | +1 | +0 | +0 | +1 |
X | Sleight of Hand (Dex) | +0 | +2 (3) | +0 | +0 | +2 (3) |
X | Speak Language (n/a) | +1 | +0 | +0 | +0 | +1 |
C | Spellcraft (Int) (For scrolls) | +18 | +3 | +2 (2) | +0 | +23 (25) |
X | Spot (Wis) | +9 | +2 | +0 | +0 | +11 |
X | Survival (Wis) (Syn: Planes and Above ground) | +0 | +1 | +2 | +0 | +3 |
X | Swim (Str) | +2 | -1 | +0 | +0 | +1 |
X | Tumble (Dex) | +0 | +2 (3) | +0 | +0 | +2 (3) |
C | Use Magic Device (Cha) | +12 | +7 (10) | +0 | +0 | +19 (22) |
X | Use Rope (Dex) | +0 | +2 (3) | +0 | +0 | +2 (3) |
Where X is Cross Class and C is a Class Skill
Languages Known: Common, Literacy, Auran, Draconic, Sylvan, Carnivon (bought)
Skill Tricks:
Feats:
Spell Penetration: Your spells are especially potent, breaking through spell resistance more readily than normal.
Skill Focus (Spellcraft): Choose a skill, such as Move Silently You have a special knack with that skill.
Versatile Spellcaster: You can use two lower-level spell slots to cast a spell one level higher.
Spell Focus: (Illusion) Choose a school of magic, such as Illusion. Your spells of that school are more potent than normal.
Spell Focus: (Transmutation) Choose a school of magic, such as Illusion. Your spells of that school are more potent than normal.
Heighten Spell: (Illusions) You can cast a spell as if it were higher level than it actually is.
Maximize Spell: You can cast spells to maximum effect.
Bloodline Feats:
Quicken Spell: You can cast a spell with a moment's thought.
Improved Initiative: You can react more quickly than normal in a fight.
Class Abilities:
Bloodline Power
Eschew Materials
Racial Abilities:
Human
* Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
* Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
* Normal Speed: Humans have a base speed of 30 feet.
* Bonus Feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
* Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Half-Faerie Dragon
* Size: As base race.
* Type: Changes to Dragon.
* Speed: Gains dragon wings that allow it to fly at twice the base race's land speed, with average maneuverability.
* Armor Class: Natural Armor is improved by +4
* Special Qualities:
Low-Light Vision
Spell Resistance of HD + 10 (up to 25), Immunity to Magical Sleep effects and Paralysis.
* Automatic Languages: Draconic.
* Alignment: A half-dragon is normally influnced by whatever alignment their parent dragon type normally is, however this is not verbatim. As such, a half-dragon may be whatever alignment type that it likes without penalty, regardless of ancestory.
* Special Attacks:
A half-dragon retains all the special attacks of the base creature and gains a breath weapon of a 30 foot cone of gas, usable once every 1d4 rounds in combat. The creature must pass a Willpower save (DC 10 + ½ half-dragon’s HD + half-dragon’s Con modifier) or be dazed for 1d6 rounds.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Light Crossbow | +7 (8) | 1d8 | 19/20 x2 | piercing |
Dagger | +4 | 1d4 | 19/20 x2 | piercing or slashing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
+1 Mithral Twilight Chain Shirt | +5 | +6 | -0 | 0% | 30ft | 12lbs |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Corset of Charisma +6 | Charisma bonus! |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Ring if Wizardry 1 | Double lvl 1 spells per day |
Left Ring | Ring of Protection +4 | +4 to AC |
Waist | Healing Belt | A belt that heals! |
Feet | Anklets of Dexterity +2 | Dexterity bonus! |
Pack | Item name goes here | Brief item description |
List of Items Here:
Clothing: 50gp
Jewelry: 100gp
Light Crossbow: 35gp
Bolts (20): 2gp
Dagger (4): 8gp
Flint and Steel: 1gp
Grappling Hook: 1gp
Backpack: 2gp
Sunrod (6): 12gp
Rope (Hempen, 50ft): 1gp
Healing Belt: 750 gold
Mithral Chain Shirt with +1 enhancement and Twilight(an additional +1) enchantment. It has no ACF and no ACP: 2,600gp
Corset of Charisma +6 4,000gp(Selling for 3,000gp) (Upgraded from +2 to +6 for 27,000gp)
Anklets of Dexterity +2 4,000gp(Selling for 3,000gp)
Ring of Protection +4 2,000gp(Selling for 1,500gp) (Upgraded from +1 to +4 for 26,000gp)
Items from Quests:
2 potions of Cure Light Wounds
Ring if Wizardry 1 - 20,000gp
Tome of Leadership and Influence +2 - 55,000gp
Ioun Stone (Pink Rhomboid) +2 bonus to Constitution - 8,000gp
Bag of Holding type 1 - 2,500gp
Fey-Blooded Sorcerer
Spells per Day:
Level 0: Unlimited (6 for Feat purposes)
Level 1: 9 (Doubled to 18 because of Ring of Wizadry 1)
Level 2: 9
Level 3: 8
Level 4: 8
Level 5: 8
Level 6: 8
Level 7: 5
Spell DCs:
10+???+Spell Level=???
Bloodline Powers
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Fleeting Glance (Sp): At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive.
Fey Magic (Su): At 15th level, you may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will.
Spells Known:
Level 0: 9
Level 1: 5
Level 2: 5
Level 3: 8 (4 known from class, 4 purchased)
Level 4: 13 (4 known from class, 9 purchased)
Level 5: 10 (4 known from class, 6 purchased)
Level 6: 7 (3 known from class, 4 purchased)
Level 7: 2
Level 0: DC 17 (20)
Evocation
Electric Jolt: Ranged touch attack deals 1d3 electricity damage.
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Divination
Detect Magic: Detects spells and magic items within 60 ft.
Illusion DC 19 (22)
Ghost Sound: Figment sounds.
Silent Portal: Negates sound from door or window.
Transmutation DC 18 (21)
Slash Tongue: Subject takes -1 penalty on attacks, saves and checks for 1 round.
Mage Hand: 5-pound telekinesis.
Message: Whispered conversation at distance.
Level 1: DC 18 (21)
Bloodline Spell DC 19 (22)
Entangle: Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures.
Abjuration
Dispel Ward: As dispel magic, but affects only wards.
Enchantment DC 20 (23)
Distract Assailant: One creature is flat-footed for 1 round.
Illusion DC 20 (23)
Silent Image: Creates minor illusion of your design.
Transmutation DC 19 (22)
Mage Armor: Gives subject +4 armor bonus.
Nerveskitter: Subject gains +5 bonus on initiative checks.
Level 2: DC 19 (22)
Bloodline Spell DC 21 (24)
Hideous Laughter: Subject loses actions for 1 round/level.
Conjuration
Glitterdust: Blinds creatures, outlines invisible creatures.
Enchantment DC 21 (24)
Entice Gift: Creature gives caster what it's holding.
Illusion DC 21 (24)
Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.
Phantom Foe: Subject is always flanked by one creature.
Wings of Cover: Wings unfurl from behind you and shield you from the sight of your enemies.
Level 3: DC 20 (23)
Bloodline Spell DC 22 (25)
Deep Slumber: A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.
Abjuration
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Enchantment DC 22 (25)
Suppress Breath Weapon: Subject can’t use its breath weapon.
Illusion DC 22 (25)
Cruel Disappointment: Fools subject for 1 round, then -4 penalty on attacks, saves and checks.
Legion of Sentinels: Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).
Major Image: As silent image, plus sound, smell and thermal effects.
Shadow Binding: Ribbonlike shadows entangle creatures in 10-ft.-radius burst.
Transmutation DC 21 (24)
Diamondsteel: Metal armor provides damage reduction.
Level 4: DC 21 (24)
Bloodline Spell
Poison: Calling upon the venomous powers of natural predators, you infect the subject with
a horrible poison by making a successful melee touch attack.
Abjuration
Ray Deflection: Ray attacks are reflected away.
Resistance, Greater: Subject gains +3 on saving throws.
Resist Energy, Mass: Creatures ignore damage from specified energy type.
Conjuration
Orb of Acid: Ranged touch, 1d6/level acid damage and subject might be sickened.
Orb of Cold: Ranged touch, 1d6/level cold damage and subject might be blinded.
Orb of Electricity: Ranged touch, 1d6/level electricity damage and subject might be entangled.
Orb of Fire: Ranged touch, 1d6/level fire damage and subject might be dazed.
Orb of Force: Globe of force deals 1d6/level damage (max 10d6).
Orb of Sound: Ranged touch, 1d4/level sonic damage and subject might be deafened.
Illusion DC 23 (26)
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity.
Sensory Deprivation: All of subject’s senses are blocked.
Shadow Well: Subject enters gloomy pocket plane and emerges frightened.
Level 5: DC 22 (25)
Bloodline Spell
Tree Stride: You gain the ability to enter trees and move from inside one tree to inside another tree.
Abjuration
Indomitability: Subject can’t be reduced below 1 hp.
Conjuration
Teleport: Instantly transports you as far as 100 miles/level.
Divination
Telepathic Bond: Link lets allies communicate. (Permanent bond with Seren and Eve White)
Enchantment DC 24 (27)
Feeblemind: Subject’s Int and Cha drop to 1.
Mind Fog: Subjects in fog get -10 to Wis and Will checks.
Evocation
Wall of Force: Wall is immune to damage.
Illusion DC 24 (27)
Friend to Foe: Make subject creature believe its allies are its enemies.
Transmutation DC 23 (26)
Blink, Greater: Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level.
Resonating Resistance: Foes must check spell resistance twice against the caster.
Vulnerability: Reduces an opponent’s damage reduction.
Level 6 DC 23 (26)
Bloodline Spell DC 25 (28)
Mislead: Turns you invisible and creates illusory double.
Abjuration
Dispel Magic, Greater: As dispel magic, but +20 on check.
Repulsion: Creatures can’t approach you.
Conjuration
Wall of Iron: 30 hp/four levels; can topple onto foes.
Divination
True Seeing: Lets you see all things as they really are.
Evocation
Contingency: Sets trigger condition for another spell.
Fires of Purity: Subject bursts into magical flame, becoming a dangerous weapon.
Transmutation DC 24 (27)
Disintegrate: Makes one creature or object vanish.
Level 7 DC 25 (28)
Bloodline Spell
Phase Door: Creates an invisible passage through wood or stone.
Illusion DC 27 (30)
Solipsism: Subject believes it alone exists.
Transmutation DC 26 (29)
Brilliant Aura: Allies’ weapons become brilliant energy, ignoring armor.
Character History:
Liadan grew up in Nemminus with her family. It wasn't apparent when she was born that her father wasn't really her father. She was about five years old when the jewels appeared on her forehead, outlining her hairline. The next few weeks held more changes as her nature became more pronounced. The dark headed little girl turned into the dark headed little fey. It didn't change her personality, though. She's always been lively and eager to find out about the world, though she's shy around new people. Those that get to know her find out quickly that she can talk an ear off and then some.
Her brother showed his magic earlier than she did. Sorcery came naturally for her, about six months before she arrived in Avalon. She had some abilities before that, she could bend a person to her will and a few other little tricks, but the true magic came later. She hasn't had much time to practice, and her life with her family was ok, but she wanted to find her brother. They had so much fun together when they were little and life just wasn't the same without him.
She packed her bags and made the journey to Avalon, for a life of adventure and fun!
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
She's about 16 years old, born in Nemmius, so she believes. It's all she remembers. Nothing really special happened around her birth though…
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
The Arcs. They're wizards…
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
She has a brother named Seren
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
Not really, no.
5) How did you get along with your family?
It's a good relationship.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
Nope, she's a sorcerer, and as her brother's fond of telling her “Magic is in your blood!”
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
She learned by watching, then just did it. It's good to have magical parents!
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
She didn't have one, really… just her parents and brother.
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
n/a
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
Her parents were really really insistent that she learn to read. And learn different languages.
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
No, she just adventures.
D: Friends
1) Who were your friends as a child? As an adolescent? As an adult?
She had the same friends as her brother, but her brother is her best friend.
2) How many of these people are still alive? How many are you still friends with?
She lives with Seren.
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
Seren.
4) What do you look for in a friend?
Goodness and excitement!
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
She was in love… but it was broken by misdeeds.
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
She doesn't really follow a religion, but she does believe in leading a good life
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
They're there to make the trees pretty, the wind blow, and the fires burn.
3) What gods, religions, or priesthoods will you have nothing to do with?
The bad ones, of course.
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
She doesn't like to kill, steal, lie, or use violence, but she will kill or hurt someone if forced to. She loves sex, it's fun but dealings with evil beings? Not for her!
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
She doesn't like to leave things half-finished.
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
She doesn't care about power or fame or wealth, she is honorable she loves her friends and family and loves love… she loves learning too. Religion isn't too important, but she's not opposed to it.
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
She remembers her dreams, but she doesn't let them guide her. They're mostly just an escape from reality.
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
Magic is in her blood. It's a part of her and it's sometimes hard for her to comprehend people that can't use it.
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
She's not really great with anything, except talking.
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
She doesn't have any…
3) Do you have any enemies? How much trouble do those conflicts cause you?
She doesn't think she has any enemies either… but who knows?!
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
She loves her family, and Avalon, and her parents. She also loves sweet foods!
2) What do you hate? How do you typically react to these hated things?
She hates things that make her sad
3) What do you fear? What is your worst nightmare?
Losing her family
H: Miscellaneous
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
There were invisible things that were doing bad things to a village. She helped kill them, though she felt really bad about it.
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
She was young and could make people laugh wheneveer she wanted!
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
She doesn't have one.
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
She doesn't have any of these, either.
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)
Liadan grew up in Nemminus with her family. It wasn't apparent when she was born that her father wasn't really her father. She was about five years old when the jewels appeared on her forehead, outlining her hairline. The next few weeks held more changes as her nature became more pronounced. The dark headed little girl turned into the dark headed little fey. It didn't change her personality, though. She's always been lively and eager to find out about the world, though she's shy around new people. Those that get to know her find out quickly that she can talk an ear off and then some.
Her brother showed his magic earlier than she did. Sorcery came naturally for her, about six months before she arrived in Avalon. She had some abilities before that, she could bend a person to her will and a few other little tricks, but the true magic came later. She hasn't had much time to practice, and her life with her family was ok, but she wanted to find her brother. They had so much fun together when they were little and life just wasn't the same without him.
She packed her bags and made the journey to Avalon, for a life of adventure and fun!
She met Sihak shortly after, and they were together for quite a while. They have a son together, named Anir. When Liadan learned of Sihak's plan to summon a devil, she left him…