Life Bolt

LIFE BOLT
Necromancy
Level: Sorcerer/wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to fi ve rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Holding your palm outward, you intone the
spell and empower it with a bit of your own
life. A golden ray beams forth from your
hand, striking an undead creature where
its heart should have been.

You draw forth some of your own life
force to create a beam of positive energy
that harms undead. You must succeed
on a ranged touch attack with the ray to
strike a target. You must make a ranged
touch attack to hit, and if the ray hits an
undead creature, it deals 1d12 points of
damage. Creating each beam deals you
1 point of nonlethal damage.

For every two caster levels beyond
1st, you can create an additional ray, up
to a maximum of fi ve rays at 9th level.
If you shoot multiple rays, you can have
them strike a single creature or several
creatures. You must designate targets
before you check for spell resistance
or roll damage. All rays must be aimed
at enemies that are all within 30 feet of
each other.