| Lillith | |
| Aliases: | Deidra |
| Age: | 22 |
| Hair: | purple |
| Eyes: | one red one blue |
| Height: | 5 6 |
| Weight: | 143 |
| Race: | Human |
| Class: | DuskBlade 1 |
| Alignment: | Chaotic nuetral |
| Level: | 4 |
| Experience: | 6702 |
| Hit Points: | 44/44 |
| Gold: | 7018 |
| Current Status: | Active |
| Played by Dawn | |
| Ability | Score | Mod | Temp Score | Temp Mod |
| Strength | 18 | +4 | +0 | +0 |
| Dexterity | 14 | +2 | +0 | +0 |
| Constitution | 16 | +3 | +0 | +0 |
| Intelligence | 18 | +4 | +0 | +0 |
| Wisdom | 10 | +0 | +0 | +0 |
| Charisma | 8 | -1 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
| Armor Class | |
| Total | Base 10 + 2 Dex + 4 Armor = 16 |
| Flat-Footed | 14 |
| Touch | 12 |
| Saving Throws | Base | Ability | Bonus | Total |
| Fortitude | +4 | +4 | +0 | +8 |
| Reflex | +2 | +2 | +0 | +3 |
| Will | +4 | +0 | +2 | +6 |
| BAB | Mod | Total Range/Melee |
| +3 | +Dex/+Str | +5/+9 |
| Initiative |
| Dex = +2 |
| Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
| X | Appraise (Int) | +0 | +4 | +0 | +0 | +0 |
| X | Balance (Dex) | +0 | +2 | +0 | +0 | +0 |
| c | Bluff (Cha) | +0 | +0 | +0 | +0 | +0 |
| c | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
| c | Concentration (Con) | +2 | +3 | +0 | +0 | +5 |
| c | Craft (Weaponsmith) (Int) | +2 | +4 | +0 | +0 | +6 |
| c | Decipher Script (Int) | +2 | +4 | +0 | +0 | +6 |
| X | Diplomacy (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Disable Device (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Disguise (Cha) | +0 | -1 | +0 | +0 | +0 |
| X | Escape Artist (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Forgery (Int) | +0 | +0 | +0 | +0 | +0 |
| X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Handle Animal (Cha) | +1 | -1 | +0 | +0 | +0 |
| X | Heal (Wis) | +1 | +0 | +0 | +0 | +1 |
| X | Hide (Dex) | +1 | +2 | +0 | +0 | +3 |
| X | Intimidate (Cha) | +1 | -1 | +0 | +0 | +0 |
| c | Jump (Str) | +0 | +3 | +0 | +0 | +0 |
| c | Knowledge (Arcana) (Int) | +4 | +4 | +0 | +0 | +8 |
| X | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
| X | Move Silently (Dex) | +2 | +0 | +0 | +0 | +0 |
| X | Open Lock (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Perform (Cha) | +0 | +0 | +0 | +0 | +0 |
| X | Profession (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Ride (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Search (Int) | +0 | +0 | +0 | +0 | +0 |
| c | Sense Motive (Wis) | +2 | +0 | +0 | +0 | +0 |
| X | Sleight of Hand (Dex) | +0 | +2 | +0 | +0 | +0 |
| X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
| c | Spellcraft (Int) | +4 | +4 | +0 | +0 | +8 |
| X | Spot (Wis) | +2 | +0 | +0 | +0 | +2 |
| X | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
| c | Swim (Str) | +2 | +3 | +0 | +0 | +5 |
| X | Tumble (Dex) | +0 | +0 | +0 | +0 | +0 |
| X | Use Magic Device (Cha) | +0 | -1 | +0 | +0 | +0 |
| X | Use Rope (Dex) | +0 | +0 | +0 | +0 | +0 |
Where C is Cross Class and X is a Class Skill
Languages Known: List them here
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 36, 2nd-7th 54, 8th-9th 20 <—Breakdown of skills generated per level, helps you keep track.
Feats:
(Human): Iron Will
(1st): Weapon Focus (Greatsword)
(Duskblade): Combat Casting
(3rd): Endurance
Diehard
Class Abilities:
Arcane Attunement: You can use the spell-like powers dancing lights, detect magic, flare, ghost sound, and read magic a combined total of times per day equal to 3 + your Int modifier. These spell-like powers do not count against your total of spells known or spells per day.
Armored Mage: Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause spells to fail if those spells have a somatic component. A duskblade’s limited focus and specialized training, however, allows you to avoid arcane spell failure so long as you stick to light armor and light shields. This training does not extend to medium or heavy armors, nor to heavy shields.
This ability does not apply to spells gained from a different spellcasting class.
* At 4th level, you learn to use medium armor with no chance of arcane spell failure.
* At 7th level, you learn to use a heavy shield with no chance of arcane spell failure.
Arcane Channeling: Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
Racial Abilities:
| Weapon | Attack Bonus | Damage | Crit | Damage Type |
| Masterwork Greatsword | +9 | 2d6+5 | 19/20 x2 | Slashing |
| Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
| Chain Shirt | +4 | +4 | -2 | N/A | 30ft | 0lb |
| Slot | Item | Description |
| Head | Item name goes here | Brief item description |
| Face | Item name goes here | Brief item description |
| Neck | Item name goes here | Brief item description |
| Shoulders | Item name goes here | Brief item description |
| Torso | Item name goes here | Brief item description |
| Arms | Item name goes here | Brief item description |
| Hands | Item name goes here | Brief item description |
| Right Ring | Item name goes here | Brief item description |
| Left Ring | Item name goes here | Brief item description |
| Waist | Healing Belt | 3 Charges/Day: Heal Self or Others. |
| Feet | Item name goes here | Brief item description |
| Pack | Item name goes here | Brief item description |
List of Items Here:Chain Shirt, Longsword, Explorers outfit, Healing Belt, Masterwork Greatsword.
Statistics of Items Here:
Healing Belt: Standard Action to Activate. 3 charges/day.
- 1 Charge: Heal 2d8 Damage
- 2 Charges: Heal 3d8 Damage.
- 3 Charges: Heal 4d8 Damage.
Spell DCs:
10 + 7 + Spell Level = DC
Spells Known:
Cantrips: 7/day
- Acid Splash: Ranged Touch Attack, 1d3 acid damage.
- Dancing Lights: Create torches or other lights.
- Flare: Dazzles one creature. (-1 on attack rolls)
- Ray of Frost: Ranged Touch Attack, 1d3 cold damage.
- Disrupt Undead: Ranged Touch Attack, 1d6 damage to an undead creature.
- Touch of Fatigue: Touch Attack, Target must succeed a Fort save or be Fatigued.
*Ghost Sound: Creats sound in distance
Level 1: 6 (+1 bonus)/day
Color Spray, True Strike, Shocking Grasp, Resist Energy, Kelgore's Fire Bolt
- Color Spray: 15' cone, Knocks unconscious, blinds or stuns weak creatures. Will Save.
- True Strike: +20 on your next attack roll.
- Shocking Grasp: Touch Attack, 1d6/level electricity damage (Max: 5d6). +3 bonus to hit if the target is wearing metal armor.
- Resist Energy: Reduce one type of energy damage (Acid, cold, elecricity, fire, sonic) by 10 per attack.
- Kelgore's Fire Bolt: Reflex Save for 1/2 damage. Deals 1d6 fire damage/level (Max 5d6) or 1d6 bludgeoning damage if SR is not overcome.
- Obscuring Mist: Creats mist around area.
Character History:
She does not speak of it but when getting to know her you find that she tends to be bloodthirsty and violant if on the wrong end of her sword or side of the battlefield.





