Living Arrow

Level: Psychic warrior 5
Display: Auditory
Manifesting Time: 1 standard action
Range: Touch
Target: Projectile weapon touched
Duration: 1 round/level (D)
Saving Throw: Will negates (object)
Power Resistance: Yes (object)
Power Points: 9

A trill of sound indicates the projectile you've just touched has been granted a brief, predatory half-life.

When you manifest living arrow, you give a semblance of life to the projectiles you shoot at your foes (often arrows fired from a bow, but crossbow bolts, sling stones, and other projectile weapons are also subject to this power). The power affects the first projectile you fire each round, granting it limited sentience and the ability to alter its course in mid-flight.

You can launch a living arrow at a target known to you within the maximum range of the weapon. The living arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow from reaching its target. A closed door thwarts a living arrow, as does an otherwise sealed chamber. A living arrow ignores any cover or concealment its target might have, but the attack is otherwise rolled normally. The arrow retains any magical properties it otherwise would have, such as an enhancement bonus from the bow or the projectile itself.

Augment: You can augment this power in one or both of the following ways.

1. For every 3 additional power points you spend, you can launch an additional living arrow each round (assuming you have multiple attacks per round with that ranged weapon).

2. If you spend 2 additional power points, you gain a brief vision of your target from the arrows point of view, as if you had manifested clairvoyant sense (EPH 83). You see the target for only a fraction of a second. The vision ends when the arrow either strikes the target or fails to reach it.