|
STR |
DEX |
CON |
INT |
WIS |
CHA |
Score |
10 |
18 |
14 |
14 |
12 |
18 |
Bonus |
0 |
4 |
2 |
2 |
1 |
4 |
|
|
|
|
|
|
|
Initiative |
4 |
BaB |
0 |
Grapple |
1 |
Conditional defense Modifiers Here |
Defense |
Total |
Save |
Total |
AC |
17 |
Fortitude |
3 |
Flat |
13 |
Reflex |
6 |
Touch |
14 |
Will |
1 |
Offense |
Attack |
Damage |
Type |
CritRng |
CritDmg |
Range |
Shortbow |
1D20+4 |
1D6 |
See Ammo |
20 |
3D6 |
60ft |
-4 when shooting at a target in melee |
Longspear |
1D20+0 |
1D8+0 |
Piercing |
20 |
3D8 |
10ft |
Elbow, Sleave, or Boot Dagger |
1D20-2 |
1D4 |
Piercing or slashing |
19-20 |
2D4 |
- |
Sap |
1D20+o |
1D6+0 |
Bludgeoning, nonleathel |
20 |
2D6 |
- |
Short Sword |
1D20+0 |
1D6 |
Piercing |
19-20 |
2D6 |
- |
Ammo |
Qty |
Notes |
Axehead Arrows |
20 |
Slashing damage,used to cut strings, ropes or vines from distance. |
Barbed Arrows |
20 |
1d8 damage, 19-20/x2 Crit |
Stranded |
20 |
Lochlorn signs all her shoots with arrows that have fletching made of peacock like feathers. |
U |
Skills |
Rnk |
Abi |
Race |
Mag |
Ttl |
Class |
|
|
|
|
|
|
U |
Appraise (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Balance (Dex) |
+2 |
+4 |
0 |
+0 |
+6 |
U |
Bluff (Cha) |
+4 |
+4 |
+0 |
+0 |
+8 |
U |
Climb (Str) |
+4 |
+0 |
+0 |
+0 |
+4 |
U |
Craft (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Decipher Script (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Diplomacy (Cha) |
+4 |
+4 |
+0 |
+0 |
+8 |
- |
Disable Device (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Disguise (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Escape Artist (Dex) |
+2 |
+4 |
+0 |
+0 |
+6 |
U |
Forgery (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Gather Information (Cha) |
+4 |
+4 |
+0 |
+0 |
+8 |
U |
Hide (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Intimidate (Cha) |
+4 |
+4 |
+0 |
+0 |
+8 |
U |
Jump (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Knowledge (nobility and royalty) (Int) |
+2 |
+2 |
+0 |
+0 |
+4 |
- |
Knowledge (local) (Int) |
+2 |
+2 |
+0 |
+0 |
+4 |
U |
Listen (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Move Silently (Dex) |
+4 |
+4 |
+0 |
+0 |
+8 |
- |
Open Lock (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Perform (Cha, Seduction) |
+4 |
+4 |
+0 |
+0 |
+8 |
U |
Perform (Cha, Sexual technique) |
+4 |
+4 |
+0 |
+0 |
+8 |
- |
Profession, sailor (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Search (Int) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Sense Motive (Wis) |
+4 |
+4 |
+0 |
+0 |
+8 |
- |
Sleight of Hand (Dex) |
+4 |
+4 |
+0 |
+0 |
+8 |
U |
Spot (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Swim (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
- |
Tumble (Dex) |
+4 |
+4 |
+0 |
+0 |
+8 |
- |
Use Magic Device (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
U |
Use Rope (Dex) |
+0 |
+0 |
+0 |
+0 |
+0 |
Wis |
|
|
|
|
|
|
U |
Heal (Wis) |
0 |
+0 |
+0 |
+0 |
+0 |
U |
Survival (Wis) |
+0 |
+0 |
+0 |
+0 |
+0 |
Con |
|
|
|
|
|
|
U |
Concentration (Con) |
+0 |
+0 |
+0 |
+0 |
+0 |
Dex |
|
|
|
|
|
|
U |
Ride (Dex) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Int |
|
|
|
|
|
|
- |
Spellcraft (Int) |
+0 |
+0 |
+0 |
+0 |
+ 0 |
Cha |
|
|
|
|
|
|
- |
Handle Animal (Cha) |
+0 |
+0 |
+0 |
+0 |
+0 |
|
|
|
|
|
|
|
Skill Points |
44 |
Language |
Common, Sylvan, Elven, Literate |
Rogue
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
]
Human
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Weapon |
Damage |
Crit |
Range |
Type |
Notes |
Short Bow |
1D6 |
x3 |
60ft |
Piercing |
- |
Long spear |
1D8+0 |
x3 |
- |
Piercing |
10 foot reach, Can not attack adjacent opponents, Double damage when set aginst a charge |
Sleeve Blade |
1D4+0 |
19-20x2+0 |
10ft |
Piercing or slashing |
Conseled, DC 15 Search check |
Elbow Blade |
1D4+0 |
19-20x2+0 |
10ft |
Piercing or slashing |
Conseled, DC 15 Search check |
Boot Blade |
1D4+0 |
19-20x2+0 |
10ft |
Piercing or slashing |
Conseled, DC 15 Search check |
Sap |
1d6+0 |
x2+0 |
- |
Bludgeoning |
Nonlethal |
Short Sword |
1d6+0 |
19-20x2+0 |
- |
Piercing |
In Quiver scabbard |
ProtectiveItem |
AC |
Type |
MD |
ACP |
SF |
Move |
Notes |
Studded leather |
+3 |
Light |
+5 |
-1 |
15% |
30ft |
- |
Slot |
Item |
Description |
Head |
Item Here |
Description Here |
Face |
Item Here |
Description Here |
Neck |
Item Here |
Description Here |
Shoulders |
Item Here |
Description Here |
Torso |
Item Here |
Description Here |
Arms |
Item Here |
Description Here |
Hands |
Item Here |
Description Here |
Right Ring |
Item Here |
Description Here |
Left Ring |
Item Here |
Description Here |
Waist |
Item Here |
Description Here |
Feet |
Item Here |
Description Here |
Pack |
Item Here |
Description Here |
List of Items Here:
Basic Adventuring Package
Guiled hand mirror
Rose scented soap
Finger Blades (+1 to pick pocketing, Arms and Equipment pg 22)
Grooming kit
Collapsible Grappling Hook (+4 to DC to find on someone's person)
Quiver scabbard (+6 DC to locate the weapon inside)
Smuggler's Boots, Thigh high boots of brown leather with gold buckles (DC 30 to find anything hidden within, Arms and Equipment pg30)
Exotic Cosmetics
Rare perfume
Outfit
Ship's uniform
A simple but elegant white ladies blouse and blue corset paired with a long blue skirt
White Poet shit
Brown leather slacks
Wide blue, gold fringed sash
2 Gypsy's scarf for around the head and hips
Statistics of Items Here:
GM |
Quest Name |
Exp |
Gold |
Reward |
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|
|
|
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|
|
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|
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|
Total Exp |
Total Gold |
|
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Lochlorn is the subject of a cruel punishment. They have never let much be known of it's source only that is s apart of who they are. She was thrown down into the world of mortals, her heart turned to that of a man. The nymph-no-more soon after learned, as all mortals already knew, that a gods mercy could be just a cruel as any punishment, even a lesser god. They sought to offer Lochlorn relief from the heart or man, only to complicate the creature's life just that much more. Now Lochlorn roams the world a mortal, able to feel cold, pain, hunger. They will grow old and die. Lochlorn's puncher could not change who they where and so they remain a subject of the golden rule, of beauty. When the moon wains the nymph-no-more appears as a man, and as the moon waxes she is once again female. Shortly after becoming mortal Lochlorn was picked-up my Gnoll slavers. After over a year in slavery they, and a young woman Lochlorn had become close to tried to escape. Lochloren succeeded, the other was killed. Lochlorn would have died in the wilds if they had not been found by an elven hunting party. The small village took Lochlorn in,listened to their story, and decided to help them adjust to mortal life. But Lochlorn in cursed in more ways than one. The village was over ran by slavers, the man they had come to love killed by a phantom that finds her where ever she may hide.
Character History