Locust Swarms

Locust Swarm
Diminutive Vermin (Swarm)
Hit Dice: 6d8-6 (21 hp)
Initiative: +4
Speed: 10 ft. (2 squares), fly 30 ft. (poor) ,
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple: +4/-
Attack: Swann (2d6)
Full Attack: Swarm (2d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Darkvislon 60 ft., immune to weapon damage, Swarm Traits, Vermin Traits
Saves: Fort +4 Ref +6. Will +2
Abilities; Str 1, Dex 19, Con 8, Int -, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Environment: Temperate plains
Organization: Solitary, cloud (2-7 swarms), or plague (11-20 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: -

A whirling, clacking cloud of voracious, grasshopperlike insects flutters closer, filing the air with a high-pitched buzz. .

A locust swarm is a cloud of thousands of winged vermin that
devours any organic matedal in its path.

A locust swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its tum with a locust swarm in Its space must succeed on a DC 12 Fonltude save or be nauseated for 1 round. The save DC Is Constitution-based.

Skills: A locust swarm has a +4 racial bonus on Listen and Spot checks