{maketoc}
Aliases:|Lucius
Age:|20
Hair:|Red
Eyes:|Blue
Height:|5'11"
Weight:|140
Race:|((Human))
Class:|((Wizard))
Level:|10
Experience:|61,985
Hit Points:|60/60
Gold:|560gp
Current Status:|Active
Played by ((Crave))||
!Abilities & Skills
Strength|12|+1
Dexterity|14|+2
Constitution|14|+2
Intelligence|22|+6
Wisdom|12 (14)|+1 (+2)
Charisma|14|+1||
Total|10 base + 2 dex + 2 bracer=14
Flat-Footed|12
Touch|12||
Fortitude|+2|+3|+5
Reflex|+2|+3|+5
Will|+1|+7|+8 (+9)||
+5|+1 Str/+2 Dex|+6/+7||
2 Dex = 2||
X|Appraise (Int)|+4|+6|+0|+0|+10
X|Balance (Dex)|+0|+2|+0|+0|+2
X|Bluff (Cha)|+2|+1|+0|+0|+1
X|Climb (Str)|+0|+1|+0|+0|+1
C|Concentration (Con)|+14|+2|+0|+0|+16
C|Craft (Alchemy, Sculpting, Armorsmithing) (Int)|+14|+6|+0|+0|+20
C|Decipher Script (Int)|+5|+6|+0|+0|+11
X|Diplomacy (Cha)|+0|+1|+2|+0|+3
X|Disable Device (Int)|+1|+6|+0|+0|+7
X|Disguise (Cha)|+1|+1|+0|+0|+2
X|Escape Artist (Dex)|+0|+2|+0|+0|+2
X|Forgery (Int)|+1|+6|+0|+0|+7
X|Gather Information (Cha)|+0|+1|+0|+0|+1
X|Handle Animal (Cha)|+2|+1|+0|+0|+3
X|Heal (Wis)|+2|+1|+0|+1|+4
X|Hide (Dex)|+0|+2|+0|+0|+2
X|Intimidate (Cha)|+0|+1|+0|+0|+1
X|Jump (Str)|+0|+1|+0|+0|+1
C|Knowledge (Nobility, Nature, Arcana, The Planes) (Int)|+14|+6|+0|+0|+20
X|Listen (Wis)|+2|+1|+0|+1|+4
X|Move Silently (Dex)|+0|+2|+0|+0|+2
X|Open Lock (Dex)|+0|+2|+0|+0|+2
X|Perform (Cha)|+0|+1|+0|+0|+1
C|Profession (Wis)|+0|+1|+0|+1|+2
X|Ride (Dex)|+2|+2|+0|+0|+4
X|Search (Int)|+4|+6|+0|+0|+10
X|Sense Motive (Wis)|+2|+1|+0|+1|+4
X|Sleight of Hand (Dex)|+2|+2|+0|+0|+4
X|Speak Language (n/a)|+0|+6|+0|+0|+6
C|Spellcraft (Int)|+14|+6|+2|+0|+22
X|Spot (Wis)|+2|+1|+0|+1|+3
X|Survival (Wis)|+1|+1|+2|+1|+5
X|Swim (Str)|+0|+1|+0|+0|+1
X|Tumble (Dex)|+0|+2|+0|+0|+2
X|Use Magic Device (Cha)|+0|+1|+0|+0|+1
X|Use Rope (Dex)|+0|+2|+0|+0|+2||
Languages - Common, Literate, Celestial, Draconic, Ignan, Sylvan, Trade Tongue, Undercommon
!Feats & Class Abilities
Feats:
Human - ((Versatile Spellcaster))
Wizard - ((Summon Familiar))
Wizard - ((Scribe Scroll))
Level 1 - ((Empower Spell))
Level 3 - ((Craft Wondrous Item))
Wizard Level 5 Bonus - ((Craft Magic Arms and Armor))
Level 6 - ((Craft Construct))
Level 9 - ((Fiery Burst))
Wizard Level 10 Bonus - ((Energy Substitution)) (Fire)
Class Abilities:
!Equipment
Staff of Cantrips|+3|1d6+1/1d6+1|x2||
Bracer AC 2|+2|-|-|-|30ft|0lb||
Head|Item name goes here|Brief item description
Face|Item name goes here|Brief item description
Neck|Item name goes here|Brief item description
Shoulders|Item name goes here|Brief item description
Torso|Item name goes here|Brief item description
Arms|Bracer AC 2|Silvery Bracers
Hands|Gloves of Flame|Leather gloves with steel plates and black crystals embedded in the back.
Right Ring|Item name goes here|Brief item description
Left Ring|Item name goes here|Brief item description
Waist|Item name goes here|Brief item description
Feet|Item name goes here|Brief item description
Pack|Item name goes here|Magical, always 5lbs.||
Gloves of Flame
Price (Item Level): 7,000 gp (11th)
Body Slot: Hands
Caster Level: 5th
Aura: Faint; (DC 17) conjuration
Activation: — and standard (command)
Weight: 1/2 lb.
These leather gloves have steel plates sewn onto the backs of each hand and finger. Small black crystal shards are mounted on the back of each hand, glowing an eerie orange that highlights the swirling mark within. A faint smell of sulfur surrounds the gloves.
Gloves of flame provide you with the protection of an endure elements spell against cold temperatures and resistance to cold 5. These are continuous effects and require no activation.
In addition, five times per day you can utter the word "burn" in Ignan to generate flame in the palm of one hand. This flame is as bright as a torch and persists for up to 10 minutes or until you utter either of two other command words, each of which creates a particular effect and then extinguishes the flame.
"Scorch": Creates a 15-foot cone-shaped burst of fire that deals 5d4 points of fire damage (Reflex DC 11 half).
"Singe": Make a melee touch attack that deals 1d6+5 points of fire damage.
Ioun stone - Incandescent Blue Sphere: +2 enhancement bonus to Wisdom
Bracers AC 2
Carrying Capacity (light, medium, heavy): 43 lbs. or less, 44-86 lbs., 87-130 lbs.
!Spells
Spells Known:
Level 0 - DC 16 - Unlimited/day
((Acid Splash)): Orb deals 1d3 acid damage.
((Amanuensis)): Copy nonmagical text.
((Arcane Mark)): Inscribes a personal rune (visible or invisible).
((Caltrops)): Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
((Dancing Lights)): Creates torches or other lights.
((Daze)): Humanoid creature of 4 HD or less loses next action.
((Detect Magic)): Detects spells and magic items within 60 ft.
((Detect Poison)): Detects poison in one creature or small object.
((Disrupt Undead)): Deals 1d6 damage to one undead.
((Electric Jolt)): Ranged touch attack deals 1d3 electricity damage.
((Flare)): Dazzles one creature (–1 on attack rolls).
((Ghost Sound)): Figment sounds.
((Launch Bolt)): Launches a crossbow bolt up to 80 ft.
((Launch Item)): Hurls Fine item up to Medium range.
((Light)): Object shines like a torch.
((Mage Hand)): 5-pound telekinesis.
((Mending)): Makes minor repairs on an object.
((Message)): Whispered conversation at distance.
((Open/Close)): Opens or closes small or light things.
((Prestidigitation)): Performs minor tricks.
((Ray of Frost)): Ray deals 1d3 cold damage.
((Read Magic)): Read scrolls and spellbooks.
((Repair Minor Damage)): Repairs 1 point of damage to any construct.
((Resistance)): Subject gains +1 on saving throws.
((Silent Portal)): Negates sound from door or window.
((Sonic Snap)): Subject takes 1 point of sonic damage and is deafened 1 round.
((Stick)): Glues an object weighing 5 pounds or less to another object.
((Touch of Fatigue)): Touch attack fatigues target.
Level 1 - DC 17 - 6/day
((Alarm)): Wards an area for 2 hours/level.
((Backbiter)): Weapon strikes wielder.
((Benign Transposition)): Two willing subjects switch places.
((Blade of Blood]]]: Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
((Burning Hands)): 1d4/level fire damage (max 5d4).
((Burning Rage)): Subject takes 4 points of damage/round, gains attack bonus and DR.
((Cause Fear)): One creature of 5 HD or less flees for 1d4 rounds.
((Charm Person)): Makes one person your friend.
((Chill Touch)): One touch/level deals 1d6 damage and possibly 1 Str damage.
((Color Spray)): Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
((Comprehend Languages)): You understand all spoken and written languages.
((Detect Secret Doors)): Reveals hidden doors within 60 ft.
((Detect Undead)): Reveals undead within 60 ft.
((Disguise Self)): Changes your appearance.
((Endure Elements)): Exist comfortably in hot or cold environments.
((Enlarge Person)): Humanoid creature doubles in size.
((Familiar Pocket)): Garment or container becomes extradimensional safe haven for your familiar.
((Feather Fall)): Objects or creatures fall slowly.
((Grease)): Makes 10-ft. square or one object slippery.
((Identify)): Determines properties of magic item.
((Kelgore’s Fire Bolt)): 1d6 fi re damage/level (max 5d6), partially ignore SR.
((Mage Armor)): Gives subject +4 armor bonus.
((Magic Missile)): 1d4+1 damage; +1 missile per two levels above 1st (max 5).
((Magic Weapon)): Weapon gains +1 bonus.
((Nerveskitter)): Subject gains +5 bonus on initiative checks.
((Obscuring Mist)): Fog surrounds you.
((Orb of Fire, Lesser)): Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8).
((Protection from Good)): +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
((Ray of Clumsiness)): Victim takes 1d6 Dexterity penalty +1/2 levels.
((Ray of Enfeeblement)): Ray deals 1d6 +1 per two levels Str damage.
((Ray of Flame)): Ray deals 1d6/2 levels fire damage, ignites subject.
((Reduce Person)): Humanoid creature halves in size.
((Repair Light Damage)): Repairs 1d8 damage +1/level (max +5) to any construct.
((Shield)): Invisible disc gives +4 to AC, blocks magic missiles.
((Shocking Grasp)): Touch delivers 1d6/level electricity damage (max 5d6).
((Silent Image)): Creates minor illusion of your design.
((Sleep)): Puts 4 HD of creatures into magical slumber.
((Spirit Worm)): Subject takes 1 point Con damage every round for 1 round/level.
((Summon Monster I)): Calls extraplanar creature to fight for you.
((Unseen Servant)): Invisible force obeys your commands.
((Whelm)): Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).
Level 2 - DC 18 - 5/day
((Alter Self)): Assume form of a similar creature.
((Augment Familiar))]: Your familiar becomes more powerful.
((Baleful Transposition)): Two subjects switch places.
((Blast of Force)): Attack deals 1d6 damage/2 levels (max 5d6).
((Blindsight)): Subject gains blindsight 30 ft. for 1 min./level.
((Body of the Sun)): Your body emanates fire, dealing 1d4 fire damage/2 levels.
((Bull’s Strength)): Subject gains +4 to Str for 1 min./level.
((Burning Sword)): Weapon gains flaming burst special ability.
((Chain of Eyes)): See through other creatures’ eyes.
((Combust)): Subject takes 1d8/level fire damage and might catch fire.
((Command Undead)): Undead creature obeys your commands.
((Continual Flame)): Makes a permanent, heatless torch.
((Detect Thoughts)): Allows “listening” to surface thoughts.
((Dimension Hop)): Teleport subject short distance
((Fireburst)): Creatures within 10 feet take 1d8/level fire damage.
((Flame Dagger)): Beam of fire deals 1d4 damage +1/level.
((Flaming Sphere)): Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
((Ghoul Glyph)): Glyph wards area, paralyzes victims.
((Ghoul Touch)): Paralyzes one subject, which exudes stench that makes those nearby sickened.
((Invisibility)): Subject is invisible for 1 min./level or until it attacks.
((Kelgore’s Grave Mist]]]: 1d6 cold damage/level, cause fatigue, partially ignore SR.
((Knock)): Opens locked or magically sealed door.
((Levitate)): Subject moves up and down at your direction.
((Life Bolt)): 1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead.
((Malevolent Miasma)): Cloud of fog deals 1d4 nonlethal damage/level.
((Melf’s Acid Arrow)): Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
((Mindless Rage)): Subject compelled to attack you physically for 1 round/level.
((Mirror Image)): Creates decoy duplicates of you (1d4 +1 per three levels, max Cool.
((Phantasmal Assailants)): Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.
((Ray of Stupidity)): Victim takes 1d4+1 Intelligence damage.
((Repair Moderate Damage)): Repairs 2d8 damage +1/level (max +10) to any construct.
((Rope Trick)): As many as eight creatures hide in extradimensional space.
((Scorch)): Jet of flame deals 1d8/2 levels (max 5d8).
((Scorching Ray)): Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
((Speak to Allies)): Subjects can converse at distance without moving lips.
((Summon Monster II)): Calls extraplanar creature to fight for you.
((Web)): Fills 20-ft.-radius spread with sticky spiderwebs.
((Whelming Blast)): 15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6).
Level 3 - DC 19 - 4/day
((Clairaudience/Clairvoyance)): Hear or see at a distance for 1 min./level.
((Deep Slumber)): Puts 10 HD of creatures to sleep.
((Dispel Magic)): Cancels magical spells and effects.
((Energy Vulnerability)): Subjects gain vulnerability to the specifi ed energy.
((Explosive Runes)): Deals 6d6 damage when read.
((Fireball)): 1d6 damage per level, 20-ft. radius.
((Fly)): Subject flies at speed of 60 ft.
((Gaseous Form)): Subject becomes insubstantial and can fly slowly.
((Haste)): One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
((Hold Person)): Paralyzes one humanoid for 1 round/level.
((Lightning Bolt)): Electricity deals 1d6/level damage.
((Mage Armor, Greater)): Gives subject +6 armor bonus.
((Primal Form)): You change into elemental, gain some abilities.
((Protection from Energy)): Absorb 12 points/level of damage from one kind of energy.
((Suggestion)): Compels subject to follow stated course of action.
((Summon Monster III)): Calls extraplanar creature to fight for you.
((Vampiric Touch)): Touch deals 1d6/two levels damage; caster gains damage as hp.
Level 4 - DC 20 - 4/day
((Arcane Eye)): Invisible floating eye moves 30 ft./round.
((Blast of Flame)): 60-ft. cone of fire (1d6/level damage).
((Channeled Pyroburst)): Deal fire damage, amount and radius based on casting time.
((Dimension Door)): Teleports you short distance.
((Enlarge Person, Mass)): Enlarges several creatures.
((Geas, Lesser)): Commands subject of 7 HD or less.
((Globe of Invulnerability, Lesser)): Stops 1st- through 3rd level spell effects.
((Invisibility, Greater)): As invisibility, but subject can attack and stay invisible.
((Leomund’s Secure Shelter)): Creates sturdy cottage.
((Minor Creation)): Creates one cloth or wood object.
((Mirror Image, Greater)): As mirror image, but gain an additional image each round.
((Orb of Fire)): Ranged touch, 1d6/level fire damage and subject might be dazed.
((Polymorph)): Gives one willing subject a new form.
((Rebuke, Greater)): Subject cowers for 1d4 rounds.
((Remove Curse)): Frees object or person from curse.
((Stoneskin)): Ignore 10 points of damage per attack.
((Summon Monster IV)): Calls extraplanar creature to fight for you.
((Whelm, Mass)): 1d6 nonlethal damage/level (max 10d6) to 1 creature/level.
Level 5 - DC 21 - 3/day
((Baleful Polymorph)): Transforms subject into harmless animal.
((Fireburst, Greater)): Subjects within 15 ft. take 1d10/level fire damage.
((Prying Eyes)): 1d4 +1/level floating eyes scout for you.
((Sending)): Delivers short message anywhere, instantly.
((Summon Monster V)): Calls extraplanar creature to fight for you.
Level 6 - DC 22 - (+1)
!Background
Brother to Servia Cassius, missing all these years since the catastrophic fire that killed their family and destroyed their lives. Ambitious and brilliant, he is talented and he is well aware of it. Determined to rebuild his family's fortune, and restore the Cassius name to its former glory, Lucius wears his pride as a cloak of arrogance that few can pierce, only letting a select few see the man within.